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PostPosted: Sat Oct 02, 2004 4:19 pm
by Lexus Alyus
I can see kirbsters smaller pics just fine... plus my desktop is at a res of 1280x768 and I have no problems. Then again my TV is pritty bright compared to most monitors. IMO, monitors are too dark...

Anyway, cool stuff kirb :D.

NiGHTM: That small box room is where I intend to have the blue room... might make it drop into a sewer as the current room is far too small a space to do anything even half decent :D.

So, you actually like my stuff ths time? :D. That's cool :D. I have started to use the star textures a little more and I'm looking at how you guys detail and it's making more sense :D.

:twisted:

PostPosted: Mon Oct 04, 2004 5:35 am
by NiGHTMARE
It's gone awfully quiet in this thread, I hope everything is okay :).

PostPosted: Mon Oct 04, 2004 9:51 am
by TheDarkArchon
Well, I have mappers block right now. (Great.)

PostPosted: Mon Oct 04, 2004 10:46 am
by Tormentor667
Well, I don't have so here are some new shots :)

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A new "STONE2" area with nifty sfall stuff and Lexus' "PIPEWALx" :)

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Anothrt part of this area, you can see the new YELLOW area :)

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The room before the SOULSPHERE secret. I changed a lot of textures and added lots of detail as you can see. The whole thing looks now much better in my eyes :) At the right you can see some more buildings in the outside of the base :)

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Another view of this room. You see also a new blue door there :)

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2 new things on this shot: 1. The new skybox and 2. the crate in the nukagepool, and yes, it moves up and down :) (thx to waggle!)

PostPosted: Mon Oct 04, 2004 10:51 am
by Tormentor667
Oh, sorry for doublepost but here are some stats and info for the map:

DETAIL STATS
==========
6118 Vertices
7630 Linedefs
12977 Sidedefs
1618 Sectors
514 Things
Size: 1,2MB (+800kb to week2)

INFORMATION
=========
Every old area has now been revamped and I have about 20% of the new areas I want to add to this map: A room before you enter the Phobos Labs, a new outside area where the old soulsphere was, some new connections between the last room before exit and the nukage room and well, yes :) that's it for now :)

PostPosted: Mon Oct 04, 2004 11:05 am
by Risen
Looks good, Torm... it's pretty much exactly what I wanted to do with that room had I had more time to work with it.

There is a problem with something, though, you took out the secret with the radsuit in it. I had really wanted this to stay there! If you are going to be forced to swim around in the nukage for very long like I had it then you should get a radsuit... and this secret area was the perfect place to have it... I hope you have put in a suit nearby!

PostPosted: Mon Oct 04, 2004 11:25 am
by Tormentor667
@Risen - No, I didn't put it sounds logic and that's why I will put one somewhere back in there :)

PostPosted: Mon Oct 04, 2004 3:23 pm
by Ixnatifual
Where's that gun from? It looks cool.

PostPosted: Mon Oct 04, 2004 4:00 pm
by Ninja_of_DooM
Hey Torm nice work again. One wee suggestion would be to give the crates in the slime the floor_waggle feature for a bobbing effect. That is, at least, if it's "deep water". I on't know hy but ever since I got it to work in my other wad i've been using it wherever it looks good.

PostPosted: Mon Oct 04, 2004 4:08 pm
by NiGHTMARE
Ixnatifual: I believe it was originally from Shadow Warrior, but it was touched up Cory Whittle (of Immoral Conduct fame).

Ninja_of_DooM: heh, he said below the shot that he'd done just that :)

PostPosted: Mon Oct 04, 2004 8:59 pm
by Risen
These may look super dark, but they play just fine. Again, this is E1M7, and this is the second week since I started from scratch. It will definitely need more work after the end of the week, but I've made significant progress.

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Hallway Lighting

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This is where you get the yellow key. I added an area behind the player where the key is, but it's not much to look at unless you're playing the map (lots of dynamic lighting effects in this level)

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A single light fixture

PostPosted: Mon Oct 04, 2004 9:15 pm
by Kirby
damn, looking good guys, looking good. :D

EDIT: Room in progress :D
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PostPosted: Tue Oct 05, 2004 12:45 am
by GeeDougg
Risen: I didn't know you were this f***ing capable of mapping.... Nice job dude. Those 3 shots are probably 3 of te sexiest (albeit dark) shots I've seen yet. Please show some more! :)

PostPosted: Tue Oct 05, 2004 3:30 am
by Ninja_of_DooM
@NiGHTAMRE - Bloody hell. I could have sworn I read that whole thing right. Must have been the time of day and the added effects of a pint of guiness. :oops:

PostPosted: Tue Oct 05, 2004 3:43 am
by GeeDougg
Tormentor667 wrote:2. The crate in the nukagepool, and yes, it moves up and down :) (thx to waggle!)

Wouldn't that be kind'a weird? I mean how does the crate float up and down if you can't walk "in" the nukage pool (you can only walk "on" it like it's solid, I assume)? Wouldn't looks kind'a strange?!