[Project] "Knee-Deep in ZDoom"

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

geedougg wrote:The first shot is very good .But the "jagged" lighting sector edges of the second shot aren't too good in my opinion (in my HUMBLE opinion, that is). Maybe you can make it look like it has a smooth gradiented transition.

Agreed. The lighting looks totally unrealistic. This has to be changed because oddities like this one are extremely jarring and may annoy some people.
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Tormentor667
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Post by Tormentor667 »

@Nmn - Thanks alot for that ;) It was a lot of work and I'm proud of how it turned out at the end!

@TheDarkArchon - Right, so the person in Slot number 3 should do this!!!!!!

@darkhaven3 - Read the above and by the way, the first shot looks good but the second very bad. The light behaves very unrealistic and I'd be happy if you could make it again as it was before, because it was much better! By the way, I have a suggestion for you: As far as I know, the yellow key isn't used already in the map, just red and blue, this means you could add some new areas for which you need some yellow puzzle stuff (because I'd like to have my areas as they are now, no changing or alteration!)

@kirby - The shots look muich better then your previous work, keep it up :)
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Lexus Alyus
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Post by Lexus Alyus »

Which part of e1m8 is amaizing? Most of it is Tormentors... the long door (to the left of the instalation) leads to a room by me (the hallways and the room with the contained demons is mine). And everything after yuou collect the blue sphere is mine too.

I don't smoke anyway... at least, I havn't smoked for like 3 years (and I never touch tabacco).

What barons? I used one on hard to keep it pritty difficult... So, on easy you get a brown baron and an hell knight, on medeum you get a hell knight and a baron and on hard you get a barron and a TUD baron. That seems fair to me.

:twisted:
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Nmn
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Post by Nmn »

Whole e1m8 is friggin' amazing, not to mention I love night-time maps. The weirdness of teleporting marines was particuly awe-filling.
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Tormentor667
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Post by Tormentor667 »

No, at all difficulty settings, both TUD barons should be placed. On harder difficulties, we should add some brown barons (satyrs) and spectres!
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Lexus Alyus
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Post by Lexus Alyus »

Tell that to the guy that has the map now :D.

:twisted:
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Risen
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Post by Risen »

Argh, where's my map?
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arcticwolf
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Post by arcticwolf »

Wrong, wrong, wrong - that should be "Dude, where's my map?" ^^
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NecromANGEL
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Post by NecromANGEL »

May I ask stupid question? Are you all using some texture pack that everyone except me has? Somehow most walls in ZE1M? on my zdoom look like gray-and-white chessboard :( If there are one - please, give me link to it ^^
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arcticwolf
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Post by arcticwolf »

There's a resource pack (ZD1RES.WAD) that you can find somewhere on the earlier pages of the thread.
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Tormentor667
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Post by Tormentor667 »

@NecromAngel - Check the first page,. there you will find the resource wad!
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Risen
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Post by Risen »

I took my version down once it became out of date (TUD did something with it) but you never updated the main page with his resource link.

I was thinking about how to better title the project... but I couldn't decide, would it be "ZDeep in the Dead" or "Knee-deep in the Z"?

Hmm... I suspect only those moderately culturally literate will appreciate the humor in that. Oh well.
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Tormentor667
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Post by Tormentor667 »

So, can you give me the new one?! Looks like I've overseen the new one :(
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Lexus Alyus
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Post by Lexus Alyus »

I get it... knee deep in the zed :D.

:twisted:
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Carnevil
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Post by Carnevil »

Risen wrote:Argh, where's my map?
I didn't have any time to work on it. Sorry.
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