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Posted: Tue Aug 24, 2004 10:16 am
by Tormentor667
Great ;)

Posted: Tue Aug 24, 2004 10:17 am
by Tormentor667
BTW, get the ZDoom (Hexen format) converted Episode 1 maps here:
http://home.arcor.de/tormentor667/kdizd ... OMMAPS.ZIP

And don't forget: IWAD IS STILL DOOM2.WAD!

Posted: Tue Aug 24, 2004 10:21 am
by Risen
You may not be getting participants because this is not a new idea. (I already have a modified E1M5 I built in excatly this style only less ZDoom features... ZDoom wasn't as far along when I was working on it) I am not interested because of this I have plenty of new things I can be working on instead.

You also may not be getting any because everyone is busy with the other community projects and don't have any more time!

Posted: Tue Aug 24, 2004 10:25 am
by Tormentor667
@Risen - When this is no new idea, why hasn't anybody else realised this? :) I never saw a wad like this. And yes, some may still be busy with the other community projects, this is why I haven't set any startline because I wait until everything else is finished and the slots are full!

Posted: Tue Aug 24, 2004 10:29 am
by Tormentor667
Another good idea
What about adding some of the Doom1 "Overclocked Remixes" to our maps to make the work of our too musicians a bit easier and less time consuming?

Check this link:
http://www.ocremix.org/alpha.php?alpha=D

Watch for DOOM and tell me what you think about it. I really like the tracks!

Posted: Tue Aug 24, 2004 10:31 am
by Risen
Tormentor667 wrote:@Risen - When this is no new idea, why hasn't anybody else realised this?
You're right, nobody has ever thought of updating E1 with new features, or modifying a stock map into something similar but not the same.

http://www.pixelfreaks.org/cdoom/

Nope, never crossed anyone's mind.

Posted: Tue Aug 24, 2004 12:51 pm
by farlowj
Okay, if you need another mapper, I'll join. You probably haven't seen anything I've done, but then again, you might be surprised. I really don't care what level I work on, but I guess I would really like to work on e1m6. What exactly are we adding, besides just detail? For instance, is there a limit as to how many rooms can be added, or secrets? Can I alter some areas instead of just adding detail? Those questions have probably been answered, but I just want to make sure.

Posted: Tue Aug 24, 2004 1:14 pm
by Tormentor667
@Risen - Well, I have never heard of this but it's beautiful. But nevertheless, not everybody has Doom3 and not everybody loves it ;) I think it is still a good idea to do this, and so we will!

@farlowj - You are in. And about your questions: You can alter some areas, you can add detail & zdoom effects, you can add new rooms and secrets and all the other stuff as long as everyonme recognizes the original map and as long as it looks like Episode 1 orf Doom, but thats the only restriciton!

Posted: Tue Aug 24, 2004 1:26 pm
by Talonos
I guess I'm E1m7, then.

Posted: Tue Aug 24, 2004 1:31 pm
by Tormentor667
@Talonos - Yes, you are ;) But that aren't enough persons :( I still want to have at least week 1 and 2 full! :(

Posted: Tue Aug 24, 2004 1:41 pm
by wildweasel
I can get the music grabbed and put in - the stuff that's not on Overclocked would probably be on Doomworld, and I can convert the stuff to OGG and make sure it works. I still wouldn't mind putting in new weapon sounds (because personally, I hate Doom's stock weapon sounds).

Posted: Tue Aug 24, 2004 1:47 pm
by Tormentor667
@wildweasel - I have downloaded the best remixes from overclocked and some other remix pages, 12 mp3s (I can convert them to OGG also) in a very high quality, and to be honest, I love them :) If Lexus and this other music guy (sorry, forget the name) don't mind, I will use them all and put them into a music resource wad (9 of them, one for each map).
Just let me know what you all think :) By the way: Leave the sounds of the weapons as they are. It would be a bad idea to change things like that.

Posted: Tue Aug 24, 2004 2:56 pm
by TheDarkArchon
How about a rifle for a BFG replacement. It uses it's own ammo (Assuming that the plasma rifle is replaced with a grenade launchcer which rockets as ammo.) and fires a small projectile replacing the BFG ball (Like the Cobra pistol in P0wer Weapons.) which does more
damage than a bullet. It'd be a good idea if the Doom 0.4 sprites were used and I'll do the DeHackEd work for it.

Posted: Tue Aug 24, 2004 3:04 pm
by Tormentor667
Okay, do both :)

Posted: Tue Aug 24, 2004 3:20 pm
by Nmn
Tormentor667 wrote:everyonme recognizes the original map and as long as it looks like Episode 1 orf Doom
Dammit!
That means going a little overboard is bad? Have a look:

Image