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Re: [Project] "Knee-Deep in ZDoom"

PostPosted: Mon Oct 05, 2015 3:23 am
by Dragon Mech
i'm not sure that this is the proper place to post this. but i'll give it a shot. i tried to play knee deep in zdoom with zdoom version 2.7.1 and i get the following error:
Code: Select allExpand view
Execution could not continue
Script error, "kdizd_11.pk3:decorate/decorations.txt" line 996:SC_GetFloat: Bad numeric constant "0.4".

is there something i can do on my end to fix this?

Re: [Project] "Knee-Deep in ZDoom"

PostPosted: Mon Oct 05, 2015 3:24 am
by edward850

Re: [Project] "Knee-Deep in ZDoom"

PostPosted: Mon Oct 05, 2015 3:36 am
by Dragon Mech
Thanks! :D

Re: [Project] "Knee-Deep in ZDoom"

PostPosted: Tue Aug 02, 2016 6:38 pm
by Wiw
Well I've finished playing this, and I have to say, it's one of the most immersive Doom WADs out there. Is there a possibility of a sequel?

Re: [Project] "Knee-Deep in ZDoom"

PostPosted: Tue Aug 02, 2016 6:43 pm
by Princess Viscra Maelstrom
Wiw wrote:Well I've finished playing this, and I have to say, it's one of the most immersive Doom WADs out there. Is there a possibility of a sequel?

there was a link to the sequel literally just the page before this one.

Zanieon wrote:
doom_is_great wrote:Is there a similar wad being made for the Shores of Hell episode?


viewtopic.php?f=19&t=29927

But is being developed very slow

Re: [Project] "Knee-Deep in ZDoom"

PostPosted: Wed Aug 03, 2016 4:53 am
by Wiw
Ah, brilliant! ...what do you reckon they'll call the third one?

Re: [Project] "Knee-Deep in ZDoom"

PostPosted: Wed Aug 03, 2016 5:45 am
by Gez
You'll have to ask your grandchildren to promise to hold a séance to inform you of how they ended up naming the third episode.

Re: [Project] "Knee-Deep in ZDoom"

PostPosted: Wed Aug 03, 2016 1:19 pm
by Caligari87
I vote for "ZDOOMFERNO"

8-)

Re: [Project] "Knee-Deep in ZDoom"

PostPosted: Wed Aug 03, 2016 1:26 pm
by JimpArgon
I vote for "Doom one but not really one just the first one of this one."

I know.... Great name.
Spoiler:

Re: [Project] "Knee-Deep in ZDoom"

PostPosted: Tue Aug 22, 2017 7:16 pm
by Rachael
Off-topic BD/PB/whatever discussion split ---> here.

Re: [Project] "Knee-Deep in ZDoom"

PostPosted: Fri Aug 24, 2018 1:35 pm
by ShatteringSkies
Hello, IDK if you are still interested in this. Probably not. But I want to report a bug in Z1M7. It is simple. You can access the 'green door area' with a simple combination of jumping/crouching without actually having the green key. That means you can get the next key (the blue one) avoiding a part of the level.