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Re: [Project] "Knee-Deep in ZDoom"

Posted: Mon Oct 05, 2015 2:23 am
by Dragon Mech
i'm not sure that this is the proper place to post this. but i'll give it a shot. i tried to play knee deep in zdoom with zdoom version 2.7.1 and i get the following error:

Code: Select all

Execution could not continue
Script error, "kdizd_11.pk3:decorate/decorations.txt" line 996:SC_GetFloat: Bad numeric constant "0.4".
is there something i can do on my end to fix this?

Re: [Project] "Knee-Deep in ZDoom"

Posted: Mon Oct 05, 2015 2:24 am
by edward850

Re: [Project] "Knee-Deep in ZDoom"

Posted: Mon Oct 05, 2015 2:36 am
by Dragon Mech
Thanks! :D

Re: [Project] "Knee-Deep in ZDoom"

Posted: Tue Aug 02, 2016 5:38 pm
by Wiw
Well I've finished playing this, and I have to say, it's one of the most immersive Doom WADs out there. Is there a possibility of a sequel?

Re: [Project] "Knee-Deep in ZDoom"

Posted: Tue Aug 02, 2016 5:43 pm
by Viscra Maelstrom
Wiw wrote:Well I've finished playing this, and I have to say, it's one of the most immersive Doom WADs out there. Is there a possibility of a sequel?
there was a link to the sequel literally just the page before this one.
Zanieon wrote:
doom_is_great wrote:Is there a similar wad being made for the Shores of Hell episode?
http://forum.zdoom.org/viewtopic.php?f=19&t=29927

But is being developed very slow

Re: [Project] "Knee-Deep in ZDoom"

Posted: Wed Aug 03, 2016 3:53 am
by Wiw
Ah, brilliant! ...what do you reckon they'll call the third one?

Re: [Project] "Knee-Deep in ZDoom"

Posted: Wed Aug 03, 2016 4:45 am
by Gez
You'll have to ask your grandchildren to promise to hold a séance to inform you of how they ended up naming the third episode.

Re: [Project] "Knee-Deep in ZDoom"

Posted: Wed Aug 03, 2016 12:19 pm
by Caligari87
I vote for "ZDOOMFERNO"

8-)

Re: [Project] "Knee-Deep in ZDoom"

Posted: Wed Aug 03, 2016 12:26 pm
by JimpArgon
I vote for "Doom one but not really one just the first one of this one."

I know.... Great name.
Spoiler:

Re: [Project] "Knee-Deep in ZDoom"

Posted: Tue Aug 22, 2017 6:16 pm
by Rachael
Off-topic BD/PB/whatever discussion split ---> here.

Re: [Project] "Knee-Deep in ZDoom"

Posted: Fri Aug 24, 2018 12:35 pm
by ShatteringSkies
Hello, IDK if you are still interested in this. Probably not. But I want to report a bug in Z1M7. It is simple. You can access the 'green door area' with a simple combination of jumping/crouching without actually having the green key. That means you can get the next key (the blue one) avoiding a part of the level.

Re: [Project] "Knee-Deep in ZDoom"

Posted: Mon Mar 22, 2021 1:39 pm
by SergeantDiggs
I'm writing a military horror fiction and am looking to adapt the commo from the intro, but it's hard to understand some of them, specifically those before the first scene change. Is there any transcript of the intro dialogue available?

Re: [Project] "Knee-Deep in ZDoom"

Posted: Mon Mar 22, 2021 3:14 pm
by Nmn
It's from a Doom radio advertisement. Have a listen here:
https://www.youtube.com/watch?v=VyOgCiVfHt4

I couldn't find a script for it tho.
And oh my God was that BUMP :D I couldn't believe it until I saw it.

Re: [Project] "Knee-Deep in ZDoom"

Posted: Mon Mar 22, 2021 4:32 pm
by Doominer441
I mocked this together a few weeks ago because, funnily enough, I was trying to understand what was being said too lol
Spoiler:

Re: [Project] "Knee-Deep in ZDoom"

Posted: Tue Mar 23, 2021 6:11 am
by XLightningStormL
Doominer441 wrote:I mocked this together a few weeks ago because, funnily enough, I was trying to understand what was being said too lol
Spoiler:
Unrelated, but can message me AFTER you've enabled private message receipt or contact me via discord, thanks bye.