by DoomKrakken » Sat Nov 29, 2014 4:17 am
Alrighty... I just finished KDIZD a second time through with my new load order (lol, say it out loud, and it sounds a lot like "new world order" D: ) involving Project MSX.
After playing through most of Phobos Anomaly, I came to the final boss. Now, for those of you who wish to play KDIZD with Project MSX, pay close attention to what I have to say:
- The Orion EMSR Mark V Sniper Gauss Cannon (BFG-9000 replacer, occupies slot 8) and the Chimaera DM-REW9 Concussion Pulse Rifle (Plasma Gun replacer, occupies slot 7) do not deal ANY damage to the final boss. For whatever reason. It may have something to do with the fact that those weapons aren't really supposed to exist due to the fact that the BFG-9000 is supposed to be replaced with a rifle and the Plasma Gun with a grenade launcher, but I don't know for sure. Anyway... your best option (and when I say "best option", I mean your only rationally obvious option) is to use the Taurus SA22M5 Personal Autocannon (Rocket Launcher replacer, occupies slot 6). That thing will chew whole CHUNKS out of the guy's health, reducing him to zero after about 30 or fewer seconds of continuously firing at him with the Autocannon. Charged grenades also work, though I wouldn't fully depend on them.
- The remaining weapons do indeed work on the final boss, but they won't take out as much health (well, maybe the Raptor I4PA-ECS Nailshotgun could [Super-Shotgun replacer, occupies slot 5], but you'd want to keep your distance with that monster, and using the power suit's Power Jump, you can jump onto the elevated ledge to get him from afar, but then the Nailshotgun wouldn't be so effective). Besides, the Autocannon is a rapid-firing weapon that carries 30 rounds per drum. All I'm saying is... it's just a no-brainer to use the Autocannon against the final boss. I would suggest to use the Sniper Gauss Cannon or the Pulse Rifle, but for whatever reason, they don't work, so the Autocannon is your best bet.
- Using my new load order (listed in a previous comment), the credits map will not display, for whatever reason (the console will take up the screen, and at the very bottom, it will say that it can't load the credits map (because it appears to be nonexistent in my new load order). If you want to see it, have Project MSX and KDIZD switch places in the load order (so that Project MSX is on top and KDIZD is right below it), hit the console, and then type changemap credits into the console (of course you're going to press ENTER once it's typed in, right? lol).
- I fought against those ghostly spectre-like Nightmares in Eriance's "Demon Eclipse" mod, and they could be destroyed by weapons. I don't know if it's a KDIZD balance change, or if it's another bug caused by Project MSX or KDIZD on account of Project MSX, but nothing ranged will work on Nightmares in KDIZD, not even splash damage (so, no grenades). The only things that work against them are melee strikes with whatever weapon you're currently holding, your fists, or a direct contact Power Punch.
Alright, that's all for now. Other than those problems listed above, gameplay through KDIZD with Project MSX is stunningly beautiful!