TheMightyHeracross wrote:I think the new monsters would break mods, too.
I doubt it. There were several other places that had monsters that were incompatible with Brutal Doom/Project MSX, but they didn't break the mods.
I'll have to see for myself, though. I'm downloading a modified version of KDIZD (or is it a patch? It's 48.9 MB...) by Ed The Bat, so I'll get back on it...
*EDIT: Ok... just tried it with Project MSX. So far, the game doesn't seem to be broken. There are a couple of aesthetic problems, but it's still playable.