[Project] "Knee-Deep in ZDoom"

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Re: [Project] "Knee-Deep in ZDoom"

Postby hnsolo77 » Sat Nov 10, 2007 9:24 pm

in my case ive altered the KDiZD pk3 by adding my own soundtrack,

Z1M1 is the E1M1 music from classic doom 3

Z1M2 is an ancient sign of coming storm by Amon Amarth

Z1M3 is Festering in the Crypt by Cannibal Corpse

Z1M4 is Kill Ratio from the Quake 2 Soundtrack

Z1M5 is the Metroid Metal Ridley music from the Metroid Metal Website, that reminds me i need to check if they have added another song

Z1M6 is Complex 13 from again the Quake 2 Soundtrack

Z1M7 is Eradication Instincts Defined by Dimmu Borgir - favorite band of all time after Ozzy and Black Sabbath

Z1M8 is track 10 from yet again the Quake 2 soundtrack, basically it fits the level very well in my opinion

Z1M8B is Esper Battle from the Final Fantasy XII soundtrack

Z1M8C is Track 9 from guess what? QUAKE FARKIN 2!!!, ive said it before and ill say it again, Quake 2's soundtrack works well with KDiZD

Z1M9 is E1M9 from classic doom 3

Z1M10 is The Principle of Flesh Made Evil by Cradle of Filth

it kicks ass for a soundtrack as far as im concerned, anyone else do something like this?
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Re: [Project] "Knee-Deep in ZDoom"

Postby Potnop » Sun Nov 11, 2007 3:34 am

Man this is cool so far. Toxin refinery is an incredibly complicated level. Wow...

Where exactly is that area with the red key? I finally figured it out and found the orange key and got some shield open...

Also where is that maintenance hatch that you open in that one area where you get the yellow key.

Heh I'm gonna have to replay this on UV and try to find all the important secret areas, like the green key on level 2. I never did find that... Or how to get to that soul sphere. Apparently you now take a teleport instead of the hidden switch in that one area...
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Re: [Project] "Knee-Deep in ZDoom"

Postby Graf Zahl » Sun Nov 11, 2007 3:56 am

Potnop wrote:Heh I'm gonna have to replay this on UV and try to find all the important secret areas, like the green key on level 2. I never did find that... Or how to get to that soul sphere. Apparently you now take a teleport instead of the hidden switch in that one area...



The green key is in a secret that is also in the original E2. You need it to get to the outside area you mentioned.
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Re: [Project] "Knee-Deep in ZDoom"

Postby Potnop » Sun Nov 11, 2007 6:03 pm

Heh yeah. I knew the green door led that way.

Episode 1 always had the most interesting secrets. Especially toxin refinery and computer station.
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Re: [Project?] "Knee-Deep in ZDoom"

Postby Zenon » Thu Nov 29, 2007 2:37 am

Why is the subject [Project] instead of [Released]?
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Re: [Project] "Knee-Deep in ZDoom"

Postby Project Dark Fox » Thu Nov 29, 2007 4:23 am

Why are you bumping a topic from two weeks ago?
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Re: [Project?] "Knee-Deep in ZDoom"

Postby Risen » Thu Nov 29, 2007 8:27 am

Cyberdemon2006 wrote:Why is the subject [Project] instead of [Released]?

The projects section didn't exist when the thread was created.
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Re: [Project] "Knee-Deep in ZDoom"

Postby .+:icytux:+. » Thu Nov 29, 2007 11:10 am

omg was it so old??? how many years did this take to get finished?
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Re: [Project] "Knee-Deep in ZDoom"

Postby Hellser » Thu Nov 29, 2007 11:12 am

2004. Read first page.
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Re: [Project] "Knee-Deep in ZDoom"

Postby dennisj1 » Mon Dec 10, 2007 2:06 pm

Ho, KDiZD got a Cacoward!
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Re: [Project] "Knee-Deep in ZDoom"

Postby Jimmy » Mon Dec 10, 2007 2:53 pm

Two actually, including the Mordeth award. :lol:
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Re: [Project] "Knee-Deep in ZDoom"

Postby Penguinator » Mon Dec 10, 2007 4:08 pm

...And Torm didn't get Mapper of the Year. :glare:
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Re: [Project] "Knee-Deep in ZDoom"

Postby Unknown_Assassin » Mon Dec 10, 2007 8:41 pm

Penguinator wrote:...And Torm didn't get Mapper of the Year.


It's a form of bias. What do you expect?
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Re: [Project] "Knee-Deep in ZDoom"

Postby Shadelight » Mon Dec 10, 2007 9:31 pm

Apparently you didn't read the part where it said he almost picked Tormentor. :/
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Re: [Project] "Knee-Deep in ZDoom"

Postby Unknown_Assassin » Mon Dec 10, 2007 10:45 pm

Yes I did.
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