[Project] "Knee-Deep in ZDoom"

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Postby farlowj » Wed Jan 19, 2005 10:05 am

So, how do i get to it?
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Postby Skunk » Wed Jan 19, 2005 10:13 am

Nmn wrote:*url removed*
(fook, I'm not letting this spread)

Okay, excuse me for wanting to work on the project. Jesus.
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Postby farlowj » Wed Jan 19, 2005 10:16 am

Yeah, um NMN, you wanted somebody to take e1m6 off your hands, so I took it, but can't finish it unless I have the resource. If you want to send me an email with it, that's fine. jrfarlow at charter.net Also, where the heck is linedef 14198? I can't open the map in DeepSea, (11.2), but I can in DoomBuilder. And Doombuilder doesn't help much, considering whenever I search for the line, it finds it, but forgets to tell me where it is.
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Postby Nmn » Wed Jan 19, 2005 10:20 am

Ok, sorry for that guys, You're right.

url removed
Trust no one. Get maps from our FTP.

get the map!

And others that are not affiliated with the project-i.e. if You're not going to work on the map-DON't Download it! Don't spoil Yourselves.
I just don't want situations like that sarcastic asshat Ebola on DW said:
Sarcastic asshole wrote:I played most of the maps, nothing impressing. I'll prefer them as a full compilation rather than single maps

You know how that fucking pissed me?
EDIT:
People, the res file You're using is obsolete. The current one is on our FTP.
Get Krillancello for the password (and btw, damn, I just knew there will be more problems with the ftp stuff rather than with posting stuff on boards).
Last edited by Nmn on Thu Jan 20, 2005 6:01 am, edited 1 time in total.
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Postby Skunk » Wed Jan 19, 2005 10:23 am

No, don't worry about it. He got the map. I'm giving up anyway because after thinking about it, everyone on this project owns my ass at mapping anyway.
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Postby Your Name Is » Wed Jan 19, 2005 10:23 am

I see... I would be interested, but I'm still a n00b at mapping.
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Postby Woolie Wool » Wed Jan 19, 2005 11:10 am

I've made a largish room with what should be sufficient detail (314 sectors). I hope it will meet the extreme standards of detail in KDIZD. Turn your speakers way up before loading the map for a special surprise.:D

http://spaceforce.snohost.com/e1room.wad
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Postby Kirby » Wed Jan 19, 2005 11:13 am

Well, while I have a fast enuff processor, I doubt I will be able to do much to it anyways :P NMN and Co. have already overdetailed many, many things and my going back over it would most likely make it look sloppy. I'll leave it to the pro's and enjoy the product when its done.

....But I do call dibs on E2M1 :P

@NMN - Jesus! thats like 3500 more sectors then when I last had that thing!!!!! O_O GJ!!! :D
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Postby Nmn » Wed Jan 19, 2005 11:21 am

Kirby wrote:@NMN - Jesus! thats like 3500 more sectors then when I last had that thing!!!!! O_O GJ!!! :D

Yeah, Ima busy bee ;) But sector count doesn't mean too much, wait to play the map :)

EDIT:
Woole-the map is da biz! I say-let this guy into our team :)
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Postby Risen » Wed Jan 19, 2005 11:32 am

NMN: Contact ellmo, I need the map this weekend! He can continue to work on it afterward if Tormentor is okay with that, but I need a version of every map (excepting titlemap/credits) in order to add the bits for the intermap. I can only finish once I have done that! (E3 is of particular importance since it contains a secret exit)

Torm: For co-op testing, I can take other maps as well. I can put together a testing team of 3 or 4 people who are excellent bug finders (Bio included). I think that the maps should be assigned to these test teams instead of individuals. Consider my team (Bio, Myself, possibly destroyer and one other who does not visit here) available to assign maps to.
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Postby Nmn » Wed Jan 19, 2005 11:44 am

Risen-I will. SO the deadline is this weekend, otherwise we're not accepting his work (cuz Vile will have more work then)...
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Postby Ninja_of_DooM » Wed Jan 19, 2005 12:39 pm

Is the server still working? Now I try to connect, I get told it's connecting, then it's connected adn then the connection gets reset.
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Postby Bio Hazard » Wed Jan 19, 2005 2:06 pm

Nmn wrote:Biohazard-can You send me the work You've done on the Titlemap? It will be very helpful.

i cant right now due to lack of webspace, but that should be fixed sooner or later... im sure risen could put up the file i gave him. i havent changed it since then...
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Postby Tormentor667 » Wed Jan 19, 2005 3:39 pm

@Woolie - Well done, I am pleased and you are in the team! Choose your slots for each week!

@Risen - So, should I assign you to each and every map in Coop testing (considering that your name stands for a Coop Team?)

@Bio - Use the power of Krillancellos server
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needs more detail
 
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Postby Woolie Wool » Wed Jan 19, 2005 3:42 pm

Week 1: E1M7
Week 2: E1M2
Week 3: E1M3
Week 4: E1M6

That room really was a learning experience as far as detailing goes. Did anyone fall for my trick?
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Joined: 15 Dec 2003
Discord: Woolie Wool#9878
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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