[Project] "Knee-Deep in ZDoom"

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Postby Nmn » Wed Dec 08, 2004 2:28 pm

Minor report on today-started work on Demonic Ruins in The Crater ;) If all goes well this map should be done Friday. If all goes bad it should be done by... Saturday :D

EDIT: 2100 post in this thread!! yay yay
Celebration!
    :D :D :D :thumb: =:) =:)
    :rock: :whip: :grr: 8-)
    :rocket: :twisted: :trippy: :lol: :cheers:
    hehe :lol:
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Postby Risen » Wed Dec 08, 2004 4:47 pm

Uploaded new resource wad. Please update the bug list; the script error for M1 can be removed.

Includes a dummy INTERMAP library. I also included the CLOUDS texture from M9. Use this in your skyboxes, it's way better than the warping white one.
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Postby Bio Hazard » Wed Dec 08, 2004 5:33 pm

Risen wrote:I also included the CLOUDS texture from M9. it's way better than the warping white one.

:rock:

maybe i should submit the rest of M9's resources for the resource wad...
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Postby Tormentor667 » Thu Dec 09, 2004 7:15 am

@Teamies - Sounds great, I mean, everything :)
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Postby Nmn » Thu Dec 09, 2004 7:56 am

Added a control tower that rides You to the exterior of the base so You can get back to it by dropping from the roof =:) Now detail that...
Last edited by Nmn on Thu Dec 09, 2004 8:11 am, edited 1 time in total.
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Postby Tormentor667 » Thu Dec 09, 2004 8:10 am

Just a note: I will upload a new Music Resource for our playing pleasure ;) One more track for MAP10 and all the tracks better compressed with OGG Vorbis, making the filesize now down to 22MB
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Postby Nmn » Thu Dec 09, 2004 8:12 am

Spoiler: "Offtopic"


I hope the music wad will be an optional download or else we might scare off people away :?
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Postby Tormentor667 » Thu Dec 09, 2004 9:45 am

@NMN - We will have two different versions, one with music and one without, so no problem :)

@All - Latest musicwad is online, and I also went through every single wad and added a huge amount of bugs to the buglist file, just check it here:

ftp://66.27.139.97/zdoom/kdizd/buglist.txt

It took me about over an hour and I am sure, I didn't find all the bugs, so help with that would be appreciating! ;)

**EDIT**
@Bio - I tried to contact you via ICQ and AIM, but no chance :(
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Postby NiGHTMARE » Thu Dec 09, 2004 10:08 am

Tormentor: remember to include a midi for e1m10 ;)
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Postby Krillancello » Thu Dec 09, 2004 10:08 am

Lmao. The bug list looks much nicer now... and actually has content.
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Postby Nmn » Thu Dec 09, 2004 3:03 pm

e1m6 kinda lacks new areas. There aren't so many new places as in e1m3 or e1m8, but there are new places. Actually, IMO it hardly matters, as the map has undergone such serious changes that it barely resembles old e1m6 :D Promise screenshots later this night, promise map tomorrow. :D

EDIT:
We'll need to post more screenshots on WIP. More HYPE :D
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Re: [Project] "Knee-Deep in ZDoom"

Postby Macvilewhore » Thu Dec 09, 2004 3:08 pm

:shock: :shock: :shock:
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Postby Krillancello » Thu Dec 09, 2004 3:20 pm

Thanks to Risen's badgering, my server now supports SSH, SCP and SFTP. :P

KDiZD Devs: I encourage you to use the SCP and/or SFTP protocols, as they allow you to transfer files back and forth as if my server's directory were a local drive of your machine. :D

I suggest visiting OpenSSH to download the OSSH client (command-line only).
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Postby Macvilewhore » Thu Dec 09, 2004 3:23 pm

I'm just wondering where and why was it decided to use the grenade launcher and rifle instead of plasma and bfg?

I'm not complaining, I just want to know :P
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Postby Nmn » Thu Dec 09, 2004 3:37 pm

Feels like old times ;) How long have we been developing KDIZD? Since August 21st.. 4 and half months now.. phew. Ahh yes, beatiful August, I still remember You :cry:

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Infrared Map Display, Management and Logistics, and stuff

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Kinda cool bridge (bet You'll never guess what this location was.. ;)

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Slopes, darkness and faded lighting plague the underground levels of the facility

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^ yep

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Secondary Power Room. Just below the Control Tower.

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.. and the control tower.

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The map started out as an afternoon. Spent so much time in mines You didn't see how day turn to night .. o__O .. :D Aren't those red (blinking) lights perdy?

Tomorrow is a Friday, and all Fridays are good days. I'm hoping to nail this sucker before Weekend as I have a TON of work set for Both Saturday and Sunday :grumpy: I hope I'll have enough time for G. Launcher ;)
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