[Project] "Knee-Deep in ZDoom"

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Postby Tormentor667 » Tue Nov 23, 2004 4:04 pm

*teh winner!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111oneoneone*
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Postby NiGHTMARE » Tue Nov 23, 2004 4:15 pm

I just noticed that the brown with blood edge texture (used after E1M8 starts going hellish) seems to missing from the latest version of the resource wad.
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Postby Risen » Tue Nov 23, 2004 4:56 pm

TheDarkArchon wrote:change the "Cells fired" and "Cells collected" names to "Rifle bullets fired" and "Rifle bullets colleted" (Since cells are replaced by rifle bullets.)

If the final version of the rifle is going to stay like this, then I will make the change. We also need a modified status bar.
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Postby Tormentor667 » Tue Nov 23, 2004 5:13 pm

@Nightmare - Really? Did you really download the latest version? Because on the one on my HD - which I though, I uploaded - it is! :|

@Risen - Exactly!
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Postby Risen » Tue Nov 23, 2004 5:28 pm

As per music discussion a few pages ago:
I don't have any music to give you now, what I meant was that I would load in the music straight from Doom. Anyway, I spoke with Lexus about remixing the intermission and he is open to doing that if he has time. Right now he is waiting on upgrading his system in order to be able to do music, and then he will work on this for us. I estimate we are a month out from release (2 weeks of week 3, then testing) and he said that should be enough time. So for now I say we wait and see how that turns out.
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Postby Tormentor667 » Tue Nov 23, 2004 5:37 pm

@Risen - Fine, I am okay with that!
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Postby Bio Hazard » Tue Nov 23, 2004 8:11 pm

alright, i'm getting tired of waiting for C-M, so i'm going to start tearing apart his part of the map now

@Tormentor: i seriously hope you dont really think M8 is done yet. destroyer, risen and i played through it just now and it has got to be the most horrible co-op experience i have had in a while. nothing unfixable, it just needs a lot of work
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Postby Risen » Tue Nov 23, 2004 10:02 pm

Intermission progress:
- Fixed a number of outstanding bugs. Thanks again to Bio and Destroyer for testing. Stat reporting from the maps is now confirmed to work properly.
- M6 exterior completed. M8 exterior begun.
- Commendations added. Each commendation is named for its specific goal. For instance, 100% kills is named "Extermination."
- Decided to add demerits as well. It is pretty much the same thing: 0% secrets is "Blind."

As for what all the commendations and demerits are, I am not going to reveal this now because trying to find them out by playing through the game adds a lot of replay value.
For now there are 20 possible commendations and 7 possible demerits. Some of them are exclusive, so don't expect to get them all at once. I would like to add more. If you have ideas, feel free to PM me.

I'm going out of town for a few days. This is the last time I will work on this before Saturday at the earliest.
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Postby Tormentor667 » Tue Nov 23, 2004 10:48 pm

@Bio - Well, "Coop-Compatibily" is one of the words, I never got used to. I have absolutely no idea how to make it better because I never got used to those camera-things and stuff. But I think this state will happen to some other maps too and that's why I have already those "betatestweeks" after round 2 in mind, which also serve as coop-fixers.

@Risen - That sounds great :)
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Postby cyber-menace » Wed Nov 24, 2004 5:42 am

Bio Hazard wrote:alright, i'm getting tired of waiting for C-M, so i'm going to start tearing apart his part of the map now

Heh, all I would have said was just stick to the standard "theme" of each room and find some way of having a tank in the final area, active or inactive it doesn't matter. The rest is completly your decision. I haven't been on IRC in awhile because I've been busy these last few days.
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Postby Tormentor667 » Wed Nov 24, 2004 10:40 am

Any news, screenshots or stuff for today?
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Postby Woolie Wool » Wed Nov 24, 2004 10:55 am

The E1M1 music is awesome. Can I use it as the music for the first boss in my Crimson Sky project?
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Postby Nmn » Wed Nov 24, 2004 11:07 am

Not yet boss. School sucks :cry:

EDIT:
But I say that rusty ol' intermission graphic could use something. I mean c'mon, there's so much You can do on 320x200, and it could be more, well , tech. Here's somethign I created long ago:

Image

:shucks:
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Postby Kirby » Wed Nov 24, 2004 11:37 am

Heh, showoff :)
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Postby Risen » Wed Nov 24, 2004 11:49 am

Well, as I said that graphic is going to be dumped in favor of a completely new one. I built it quickly in order to have some components to work with in testing.

The new one will likely be 640x480.
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