[Project] "Knee-Deep in ZDoom"

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Postby Nmn » Tue Nov 23, 2004 10:54 am

Stay away Troll.

Risen-what about that PSD File?

Image
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Postby Tormentor667 » Tue Nov 23, 2004 11:11 am

Okay, yet another room revived and connected :)

Image

Well, the work continues quite well, just about 3 big rooms and 8 small ones left :) After that, I will connect the rooms to be well playable and then, I will see if I can add some more rooms or if it is okay as it is :)
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Postby cccp_leha » Tue Nov 23, 2004 11:12 am

Two questions: what's the standard nukage color/fade and what's the warped flat for nukage?
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Postby Risen » Tue Nov 23, 2004 11:19 am

view the zDOOM000x.png files in http://twicerisen.ath.cx/dropzone for the most recent screenshots I have, however, it should be noted that they are old and I intend to change this significantly. I can't give you anything else while I'm here, I'd need to get back home for that.

Tormentor667 wrote:What else is possible throughout the episode?!

percentage of kills
percentage of items collected
percentage of secrets found
number of monsters killed
number of items gained
number of secrets found
time taken
time over par or under par
maps visited
amount of health collected (per player)
amount of health lost (per player)
amount of armor collected (per player)
amount of armor lost (per player)
amount of bullets collected (per player)
amount of shells collected (per player)
amount of rockets collected (per player)
amount of cells collected (per player)
amount of bullets fired (per player)
amount of shells fired (per player)
amount of rockets fired (per player)
amount of cells fired (per player)
number of deaths (cooperative only, per player)
any number or percentage for any of these stats for any specific map
anything else you can figure out how to script and add a global variable for!
Edit: and don't forget about other ACS functions, such as GameSkill().

We can go as simple as 100% kills so far, or as complex as no health lost in M1, 100% kills in M4, less than 50% items in M6, has fired at least 100 shells and has visited M9, all playing on at least HMP.

I might suggest the second secret map is entered when 90%/90%/90% has been reached, and every map from M1 to M7, including M9, has been completed.

Edit: on second thought, a 'maximum health lost' restriction actually sounds like fun, provided it's not too tight.
Last edited by Risen on Tue Nov 23, 2004 11:26 am, edited 1 time in total.
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Postby Tormentor667 » Tue Nov 23, 2004 11:24 am

I might suggest the second secret map is entered when 90%/90%/90% has been reached, and every map from M1 to M7, including M9, has been completed.

I feel okay with that :) So if you can do that, I am heavily pleased :)
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Postby Tormentor667 » Tue Nov 23, 2004 11:26 am

cccp_leha wrote:Two questions: what's the standard nukage color/fade and what's the warped flat for nukage?


1. Standard is a dark green fade and/or color, a bit darker than THIS green!

2. WNUKAGE (it's the same with every liquid, remove the number at the end and add a W to the beginning, WWATER, WBLOOD, WLAVA, and so on, you just need the latest resource!)
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Postby Risen » Tue Nov 23, 2004 11:28 am

Torm: Check out my edit above.
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Postby NiGHTMARE » Tue Nov 23, 2004 11:36 am

Maybe it could just be % of secrets found - that'd seem appropriate for a secret map :).
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Postby Tormentor667 » Tue Nov 23, 2004 11:46 am

Risen wrote:Torm: Check out my edit above.

Well, read it, but I think it "is" too tight, because this heavily variies throughout the skills and players, so too hard to control!

@Nightmare - That would be too easy :) So I think 90% of everything + MAP9 is okay ;)
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Postby Graf Zahl » Tue Nov 23, 2004 11:47 am

Or some special actions to be completed in previous maps. Just using the stats seems a bit lame IMO.
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Postby Tormentor667 » Tue Nov 23, 2004 12:44 pm

Good news, 2 more small rooms are finished, screenshots will be posted later ;) 3 big ones and 6 small ones left!
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Postby TheDarkArchon » Tue Nov 23, 2004 3:31 pm

Risen: for the intermission map, change the "Cells fired" and "Cells collected" names to "Rifle bullets fired" and "Rifle bullets colleted" (Since cells are replaced by rifle bullets.)
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Postby Tormentor667 » Tue Nov 23, 2004 3:55 pm

TheDarkArchon wrote:Risen: for the intermission map, change the "Cells fired" and "Cells collected" names to "Rifle bullets fired" and "Rifle bullets colleted" (Since cells are replaced by rifle bullets.)


Exactly :) I almost missed that ;)

BTW: The second large room is almost finished, the E2M2 Containment area. It's damn lot of work though :( Too many crates and not enough ways to add detail...
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Postby jordo12 » Tue Nov 23, 2004 3:57 pm

how many maps are actually finished?
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Postby TheDarkArchon » Tue Nov 23, 2004 3:59 pm

Just one (E1M8).
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