Okay, played through E1M1 and encountered several things:
- The secret at the nukageroom where you get to the 3d bridge should be no more secret, bind it into the map as regular room.
- Place the new exit after some new rooms after the nukageroom deadend
- Place medikits and stimpaks, map is by far too hard
- Try to reduce the hellish influence a bit, it is just E1M1, not E1M7!
- Try to change something about the obvious similarity of the 2 large rooms I added to E1M1, the look just the same (yes, also my fualt)
- Try to copy some style & design elements from other KDIZD maps, for now the E1M1 map seems to be independent from all the others
- Some rooms (original exit, hallway before original exit, etc.) still look to similar to their equals. Change something about it, make them special, or even remove and rebuild em to get an interesting effect!
...that's all for now, but beware: I will find out much more
**EDIT**
Ok, finally I am tired *yawn* Have a good night and until tomorrow, when I continue work!