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Posted: Mon Nov 22, 2004 2:15 pm
by Woolie Wool
When will E1M1 week 3 be uploaded?

Posted: Mon Nov 22, 2004 2:16 pm
by NiGHTMARE
Woolie: maybe your paths aren't set up correctly.

Tormentor: forgot to mention, but those shots look cool :).

Posted: Mon Nov 22, 2004 2:55 pm
by Tormentor667
@Nightmare - Thx, that's why I have some more screenies for ya :)

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Well, I am sure, you recognize this room without any problems :) With some organic stuff, the flipped cross looks much better and fits perfect in KDIZD. Things & additional detail still left!

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You will also know this room from some map :) As far as I know, it is from E2M6 and well ... I spiced it a bit up, made it look more like an UAC room. I will add more detail soon!

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Added some more detail to the DIS room. At the middle of the screenshot you can see a red keycard door which leads to the E4M1 room :)

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The hallway to the DIS mainroom, also a bit spiced up, thx to Stacked Sectors and Transfer Lightlevel :)

Posted: Mon Nov 22, 2004 2:58 pm
by Nmn
Needs more detailz0r ;)
Really cool, tough that white sky looks a bit too average for a secret map. A red sky maybe? Maybe some haze? C'mon, something to make it feel special-and more dark areas-spookyness.

Posted: Mon Nov 22, 2004 3:01 pm
by jallamann
my eyeees!

Posted: Mon Nov 22, 2004 3:01 pm
by TheDarkArchon
The second screenie is the Containment Area (E2M2)

EDIT: What is that map going to be used for.

Posted: Mon Nov 22, 2004 3:11 pm
by Tormentor667
@Darkarchon - Another Secret map :)

@jallamann - ??

@NMN - Yes, I already though about that, but if I implement that, just wait till the end, for now, the connection and standard detail is the most important thing!

Oh, and by the way, I hae a free day tomorrow and I want to invest it completely into this second secret map so stay tuned for more screenshots, even today :)

Posted: Mon Nov 22, 2004 3:14 pm
by cccp_leha
Tormentor667 wrote:@cccp_leha - Work on it on week 3 but make sure that you finish it up completely! I don't want this map to be unfinished after 3 weeks and two rounds!
Roger that and thanks. :thumb:

Posted: Mon Nov 22, 2004 3:14 pm
by Woolie Wool
The blue things were originally intended to shoot fireballs but Id couldn't get it to work or something.

Posted: Mon Nov 22, 2004 3:55 pm
by Tormentor667
@Nightmare - How long do you actually need to finish up E1M7? Because I'd like to know if you would have time to help me with the secret map 2. The problem for me isn't the time, it is rather the fact, that I want a mixture of styles and also think that I don't have enough creative ideas to fill the complete map with, so your help would be greatly appreciated on that piece of cake.

Posted: Mon Nov 22, 2004 3:55 pm
by TheDarkArchon
Tormentor: I found a couple of bugs in E1M8.

1. When you pick up the Health Bonus in the computer room, the Fast Imp's attack you while the player is blacked out.

2. The Blood Demons in the fight against the Bruiser Brothers don't always wake up at the start of the fight.

These were found in 2.0.94.

Posted: Mon Nov 22, 2004 3:56 pm
by Nmn
Ok, time for some screenies /methinks :)

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Just some minor details.
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I like stacked sectors.
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Shame I can't show off the big-arsed nukage draining machines I've put over there, but the map is supposed to be dark..
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Minor details, nothing too interesting.
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I'm not too happy with this one, and the framerate drop (CAH must be getting to me ;) . I think I'll trash the stacked effect and put in something else..
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Nothing THAT pretty, but pretty. BTW, I've already made an afternoon -> Night transition in the map :twisted: Beat that!

Ok, that's all for today. I'm off to make some textures for Kaiser's Doom64: Outcast. Looks like my NMN corporation got attention 8-)

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Posted: Mon Nov 22, 2004 3:59 pm
by Tormentor667
IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!
IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!
IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!
*spamspam* :)

@cccp_leha - Please upload your latest version of E1M1 to some free webspace so we all can take a look at it. Reason: You are the only person in round 2 working on it and if everyone can take a look at the map, we can suggest some good ideas or else which might be enhancing the developement of the piece!

Posted: Mon Nov 22, 2004 3:59 pm
by jallamann
Torm: Looks sweet IOW :D
Same goes for you, NMN :D

Posted: Mon Nov 22, 2004 4:00 pm
by Tormentor667
@DA - I will fix that second bug, one moment please :) But the first is intended, it is a trap don't forget that ;)

@NMN - Great screenshots and nice atmosphere :)