[Project] "Knee-Deep in ZDoom"

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Postby Woolie Wool » Mon Nov 22, 2004 2:15 pm

When will E1M1 week 3 be uploaded?
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Graphics Processor: nVidia with Vulkan support

Postby NiGHTMARE » Mon Nov 22, 2004 2:16 pm

Woolie: maybe your paths aren't set up correctly.

Tormentor: forgot to mention, but those shots look cool :).
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Postby Tormentor667 » Mon Nov 22, 2004 2:55 pm

@Nightmare - Thx, that's why I have some more screenies for ya :)

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Well, I am sure, you recognize this room without any problems :) With some organic stuff, the flipped cross looks much better and fits perfect in KDIZD. Things & additional detail still left!

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You will also know this room from some map :) As far as I know, it is from E2M6 and well ... I spiced it a bit up, made it look more like an UAC room. I will add more detail soon!

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Added some more detail to the DIS room. At the middle of the screenshot you can see a red keycard door which leads to the E4M1 room :)

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The hallway to the DIS mainroom, also a bit spiced up, thx to Stacked Sectors and Transfer Lightlevel :)
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Postby Nmn » Mon Nov 22, 2004 2:58 pm

Needs more detailz0r ;)
Really cool, tough that white sky looks a bit too average for a secret map. A red sky maybe? Maybe some haze? C'mon, something to make it feel special-and more dark areas-spookyness.
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Postby jallamann » Mon Nov 22, 2004 3:01 pm

my eyeees!
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Postby TheDarkArchon » Mon Nov 22, 2004 3:01 pm

The second screenie is the Containment Area (E2M2)

EDIT: What is that map going to be used for.
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Postby Tormentor667 » Mon Nov 22, 2004 3:11 pm

@Darkarchon - Another Secret map :)

@jallamann - ??

@NMN - Yes, I already though about that, but if I implement that, just wait till the end, for now, the connection and standard detail is the most important thing!

Oh, and by the way, I hae a free day tomorrow and I want to invest it completely into this second secret map so stay tuned for more screenshots, even today :)
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Postby cccp_leha » Mon Nov 22, 2004 3:14 pm

Tormentor667 wrote:@cccp_leha - Work on it on week 3 but make sure that you finish it up completely! I don't want this map to be unfinished after 3 weeks and two rounds!
Roger that and thanks. :thumb:
Last edited by cccp_leha on Mon Nov 22, 2004 3:14 pm, edited 1 time in total.
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Postby Woolie Wool » Mon Nov 22, 2004 3:14 pm

The blue things were originally intended to shoot fireballs but Id couldn't get it to work or something.
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Joined: 15 Dec 2003
Discord: Woolie Wool#9878
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Postby Tormentor667 » Mon Nov 22, 2004 3:55 pm

@Nightmare - How long do you actually need to finish up E1M7? Because I'd like to know if you would have time to help me with the secret map 2. The problem for me isn't the time, it is rather the fact, that I want a mixture of styles and also think that I don't have enough creative ideas to fill the complete map with, so your help would be greatly appreciated on that piece of cake.
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Postby TheDarkArchon » Mon Nov 22, 2004 3:55 pm

Tormentor: I found a couple of bugs in E1M8.

1. When you pick up the Health Bonus in the computer room, the Fast Imp's attack you while the player is blacked out.

2. The Blood Demons in the fight against the Bruiser Brothers don't always wake up at the start of the fight.

These were found in 2.0.94.
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Postby Nmn » Mon Nov 22, 2004 3:56 pm

Ok, time for some screenies /methinks :)

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Just some minor details.
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I like stacked sectors.
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Shame I can't show off the big-arsed nukage draining machines I've put over there, but the map is supposed to be dark..
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Minor details, nothing too interesting.
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I'm not too happy with this one, and the framerate drop (CAH must be getting to me ;) . I think I'll trash the stacked effect and put in something else..
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Nothing THAT pretty, but pretty. BTW, I've already made an afternoon -> Night transition in the map :twisted: Beat that!

Ok, that's all for today. I'm off to make some textures for Kaiser's Doom64: Outcast. Looks like my NMN corporation got attention 8-)

Image
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Postby Tormentor667 » Mon Nov 22, 2004 3:59 pm

IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!
IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!
IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!IMPORTANT!!!
*spamspam* :)

@cccp_leha - Please upload your latest version of E1M1 to some free webspace so we all can take a look at it. Reason: You are the only person in round 2 working on it and if everyone can take a look at the map, we can suggest some good ideas or else which might be enhancing the developement of the piece!
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Postby jallamann » Mon Nov 22, 2004 3:59 pm

Torm: Looks sweet IOW :D
Same goes for you, NMN :D
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Postby Tormentor667 » Mon Nov 22, 2004 4:00 pm

@DA - I will fix that second bug, one moment please :) But the first is intended, it is a trap don't forget that ;)

@NMN - Great screenshots and nice atmosphere :)
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