[Project] "Knee-Deep in ZDoom"

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Postby Risen » Mon Nov 15, 2004 8:05 am

Yes, please work on this. M6 needs a lot of work! It is not even close to the level of some of the other maps.
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Postby cyber-menace » Mon Nov 15, 2004 10:17 am

Bio Hazard wrote:well i lost all of today's work cause DB crashed... its a shame too, the sector count is back to 2900 (from 3500)

DOOMBUILDER NEEDS TO KEEP THE TEMP MAP UNTILL YOU PURPOSELY EXIT SO THIS DOESNT HAPPEN AGAIN (or prompt to save after a while)

It happens to a lot of people... back when I was working on DTCA Map18, Doom Builder crashed on me and it wasn't saving ANY backups! This was with a much older version... and I was forced to start back from the state it was in before switching over to Doom Builer from WadAuthor. I lost around 12 hours of work and one huge hoard of good stuff. (It makes me very happy that I had that particular map plotted out on graph paper.)

So yes, an Auto-Save feature wouldn't be such a bad idea for DB.
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Postby Tormentor667 » Mon Nov 15, 2004 1:53 pm

Okay, so here is my decision:

Week 2 will be extended (+1 week) and also week 3 will be extended (+1 week) so, Week 2 ends on November 19th and week 3 will end on December 3rd.
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Postby Bio Hazard » Mon Nov 15, 2004 6:43 pm

Tormentor667 wrote:Okay, so here is my decision:

Week 2 will be extended (+1 week) and also week 3 will be extended (+1 week) so, Week 2 ends on November 19th and week 3 will end on December 3rd.


OH GOD YES!

(there is no way i can finish the whole map in 1 week! :) )


C-M, i need to talk to you for real now
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Postby GeeDougg » Mon Nov 15, 2004 7:01 pm

Risen wrote:Or rather "Posted": ...Awesome Intermission shots that I didn't see 'cuz I wasn't here....

Holy Coca Cola. Amazing doesn't even BEGIN to describe that. The 3d-ness is just too cool. It looks like some futuristic RTStrategy game to me. Very nice. Now if only we could have it displayed in ZDooMGL with coloured-lighting I'd be like: :woh: .
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Postby Risen » Mon Nov 15, 2004 10:07 pm

Yeah, well... I'm redoing all the buildings, too. (This one is not even close to done)

Image
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Postby Kirby » Mon Nov 15, 2004 10:17 pm

Risen, you do not cease to amaze me :trippy:
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Postby cccp_leha » Tue Nov 16, 2004 10:31 am

Thanks all. And BTW, Risen, what you created is the next best thing since the wheel. :D
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Postby Tormentor667 » Tue Nov 16, 2004 10:31 am

Risen wrote:Yeah, well... I'm redoing all the buildings, too. (This one is not even close to done)

Image


...and you think you get this done in time?
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Postby Bio Hazard » Tue Nov 16, 2004 10:36 am

well he got that one building done in 15 minutes...

15*9 = 2.25 hours

he has a week


oh and BTW, the intermission map is absolutely wicked in action, you will all be floored.
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Postby Risen » Tue Nov 16, 2004 10:50 am

Tormentor667 wrote:...and you think you get this done in time?

I don't know if I'll have it before Friday or not, but this is an awesome project and I won't settle for less than excellence.

Thanks for the praise, Bio. And thanks for all the help/input as well.
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Postby cyber-menace » Tue Nov 16, 2004 4:18 pm

Bio Hazard wrote:C-M, i need to talk to you for real now

...I'm currently on IRC waiting for you to stop idling.
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Postby Bio Hazard » Tue Nov 16, 2004 6:43 pm

cyber-menace wrote:
Bio Hazard wrote:C-M, i need to talk to you for real now

...I'm currently on IRC waiting for you to stop idling.


before you got there, i wrote:[11:47] * BioHazard is away (for 3 hours)


you just picked a bad few times to show up :p
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Postby cyber-menace » Wed Nov 17, 2004 1:31 pm

Yes, 3 or 4 times to show up. Each around an hour apart or so. I was even on around 8:30PM and you were still idling...
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Postby GeeDougg » Wed Nov 17, 2004 1:52 pm

Idling is the name of the game on IRC, apparently.

Bio Hazard wrote:Oh and BTW, the intermission map is absolutely wicked in action, you will all be floored.

Oh, OK then, let me write a new disclaimer.... :P :wink:
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