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PostPosted: Wed Nov 10, 2004 10:22 pm
by Risen
The graphics are still in the works, (so please do not criticize them), and I have done very little work with the map structure, but I'm very pleased to say that everything you see here works as one might expect it to.

Yes, it's dummy data, yes there are still some bugs to be worked out (at least one of which can be seen in the screenshots)

Spoiler: "intermission screenshots"

PostPosted: Wed Nov 10, 2004 10:23 pm
by SirTimberWolf
:shock:
Jesus...

PostPosted: Wed Nov 10, 2004 10:34 pm
by Agent ME
If that was done with only ACS, i say,

"MAKE IT OPEN-SOURCE SO WE CAN SEE HOW YOU DID IT OR ELSE I'LL THINK IT WAS MAGIC AND I'LL BECOME EVEN MORE INSANE THAN I AM NOW!"

PostPosted: Wed Nov 10, 2004 10:34 pm
by wildweasel
HOLY. CRAP.

PostPosted: Wed Nov 10, 2004 10:38 pm
by Kirby
:shock:

PostPosted: Wed Nov 10, 2004 10:46 pm
by Chris
I hope those scanlines move erraticly. It'll really ruin the effect if they're static with the occasional green fade.

PostPosted: Wed Nov 10, 2004 10:57 pm
by HotWax
Um, won't that require scripting every single pickup and enemy in all the maps to make it work?

PostPosted: Wed Nov 10, 2004 11:04 pm
by Chris
rh-log.txt wrote:- Added the GetLevelInfo ACS command, which can be used to collect information before jumping to an intermission-style map.

PostPosted: Wed Nov 10, 2004 11:51 pm
by HotWax
Wheee!!!

PostPosted: Thu Nov 11, 2004 12:07 am
by Giest118
Risen wrote:A load of screenshots that kick teh ass


..... Holy fuck. That is beyond awesome.

PostPosted: Thu Nov 11, 2004 12:23 am
by Agent ME
Heh. I never would have dreamed GetLevelInfo did all that. Did it?

*/me goes to wiki to check it out*

PostPosted: Thu Nov 11, 2004 12:29 am
by Bio Hazard
Agent ME wrote:If that was done with only ACS, i say,

"MAKE IT OPEN-SOURCE SO WE CAN SEE HOW YOU DID IT OR ELSE I'LL THINK IT WAS MAGIC AND I'LL BECOME EVEN MORE INSANE THAN I AM NOW!"


whoo his code is crazy, i almost died when i saw it

it was like, as complicated as LWM code O_o

and the code i saw hardly did anything! i can only imagine what it looks like now...

PostPosted: Thu Nov 11, 2004 3:12 am
by ellmo
*slowly presses the spoiler button*
H-Hhargh....
*dies from a heart attack*

I guess everyone brwosning the forum presses the button, so it no more serves the desired purpose :wink:

PostPosted: Thu Nov 11, 2004 4:05 am
by Nmn
o____________O
Wow! That is awesome. :D

PostPosted: Thu Nov 11, 2004 4:08 am
by Agent ME
And I thought my voting system was awesome... This is 100x better!