[Project] "Knee-Deep in ZDoom"

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Postby Risen » Wed Nov 10, 2004 10:22 pm

The graphics are still in the works, (so please do not criticize them), and I have done very little work with the map structure, but I'm very pleased to say that everything you see here works as one might expect it to.

Yes, it's dummy data, yes there are still some bugs to be worked out (at least one of which can be seen in the screenshots)

Spoiler: "intermission screenshots"
Last edited by Risen on Wed Nov 10, 2004 10:24 pm, edited 1 time in total.
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Postby SirTimberWolf » Wed Nov 10, 2004 10:23 pm

:shock:
Jesus...
User avatar
SirTimberWolf
 
Joined: 16 Sep 2003
Location: Syracuse New York

Postby Agent ME » Wed Nov 10, 2004 10:34 pm

If that was done with only ACS, i say,

"MAKE IT OPEN-SOURCE SO WE CAN SEE HOW YOU DID IT OR ELSE I'LL THINK IT WAS MAGIC AND I'LL BECOME EVEN MORE INSANE THAN I AM NOW!"
User avatar
Agent ME
Title Not Found
 
Joined: 22 Mar 2004
Location: California, USA
Discord: Macil#5633
Twitch ID: macil_tech
Github ID: Macil

Postby wildweasel » Wed Nov 10, 2004 10:34 pm

HOLY. CRAP.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Postby Kirby » Wed Nov 10, 2004 10:38 pm

:shock:
User avatar
Kirby
Soon to be chastized
 
Joined: 26 Aug 2004

Postby Chris » Wed Nov 10, 2004 10:46 pm

I hope those scanlines move erraticly. It'll really ruin the effect if they're static with the occasional green fade.
User avatar
Chris
 
Joined: 17 Jul 2003

Postby HotWax » Wed Nov 10, 2004 10:57 pm

Um, won't that require scripting every single pickup and enemy in all the maps to make it work?
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Chris » Wed Nov 10, 2004 11:04 pm

rh-log.txt wrote:- Added the GetLevelInfo ACS command, which can be used to collect information before jumping to an intermission-style map.
User avatar
Chris
 
Joined: 17 Jul 2003

Postby HotWax » Wed Nov 10, 2004 11:51 pm

Wheee!!!
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Giest118 » Thu Nov 11, 2004 12:07 am

Risen wrote:A load of screenshots that kick teh ass


..... Holy fuck. That is beyond awesome.
User avatar
Giest118
I don't trust people who trust me. Because they're stoned.
 
Joined: 05 Dec 2003

Postby Agent ME » Thu Nov 11, 2004 12:23 am

Heh. I never would have dreamed GetLevelInfo did all that. Did it?

*/me goes to wiki to check it out*
User avatar
Agent ME
Title Not Found
 
Joined: 22 Mar 2004
Location: California, USA
Discord: Macil#5633
Twitch ID: macil_tech
Github ID: Macil

Postby Bio Hazard » Thu Nov 11, 2004 12:29 am

Agent ME wrote:If that was done with only ACS, i say,

"MAKE IT OPEN-SOURCE SO WE CAN SEE HOW YOU DID IT OR ELSE I'LL THINK IT WAS MAGIC AND I'LL BECOME EVEN MORE INSANE THAN I AM NOW!"


whoo his code is crazy, i almost died when i saw it

it was like, as complicated as LWM code O_o

and the code i saw hardly did anything! i can only imagine what it looks like now...
User avatar
Bio Hazard
Lord of the Lord of Nitpicking.
 
Joined: 15 Aug 2003
Location: ferret ~/C/ZDL $

Postby ellmo » Thu Nov 11, 2004 3:12 am

*slowly presses the spoiler button*
H-Hhargh....
*dies from a heart attack*

I guess everyone brwosning the forum presses the button, so it no more serves the desired purpose :wink:
User avatar
ellmo
Demons to some, Angels to others...
 
Joined: 04 Mar 2004
Location: Poland - Poznan

Postby Nmn » Thu Nov 11, 2004 4:05 am

o____________O
Wow! That is awesome. :D
User avatar
Nmn
Just lurking about...
 
Joined: 16 Apr 2004

Postby Agent ME » Thu Nov 11, 2004 4:08 am

And I thought my voting system was awesome... This is 100x better!
User avatar
Agent ME
Title Not Found
 
Joined: 22 Mar 2004
Location: California, USA
Discord: Macil#5633
Twitch ID: macil_tech
Github ID: Macil

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 3 guests