[Project] "Knee-Deep in ZDoom"

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Postby Tormentor667 » Mon Nov 01, 2004 6:53 am

@NMN - Very, very impressive :) What you are actually capable to create is simply amazing :) (although it makes me angry to say, that not my level is the best one in the set *hehe*) :)

@BioHazard - Simple changes but very admireable :)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Risen » Mon Nov 01, 2004 7:25 am

Quick status:
The intermission map is going well. So far my system is able to take a group of stats and display them, it can also generate cumulative stats for all maps played. I have not yet done much with cameras and interface. I am not sure how much of the map I will keep as-is and how much I will need to update; the map looks great from far away but when you get close in the buildings seem underdetailed to me.

Can't work on it tonight, (out of town again!) but there will be more soon.

Thanks to Bio and Destroyer for some quick help via IRC.

We'll definitely top 100 pages.
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Postby Tormentor667 » Mon Nov 01, 2004 7:32 am

@Risen - Sounds great ;) And I bet, we even get 120 :)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby ellmo » Mon Nov 01, 2004 7:34 am

To who should I send ZE1M3 to show this here? I don't currently have any URL, but I would like to show it here. Who can handle this?
User avatar
ellmo
Demons to some, Angels to others...
 
Joined: 04 Mar 2004
Location: Poland - Poznan

Postby Tormentor667 » Mon Nov 01, 2004 7:46 am

Maybe upload it to some free webspace?
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Nmn » Mon Nov 01, 2004 8:41 am

ellmo-send me the latest version and I'll upload it to my webspace.
User avatar
Nmn
Quite honestly Not-Much-Normal
 
Joined: 16 Apr 2004
Location: Poland
Operating System: Windows Vista/7/2008 64-bit

Postby Tormentor667 » Mon Nov 01, 2004 10:17 am

Not much progress for today!? :)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Nmn » Mon Nov 01, 2004 10:48 am

Yeah, we've been on the cemetaries whole day today :) But now I'm back with vengeance.
User avatar
Nmn
Quite honestly Not-Much-Normal
 
Joined: 16 Apr 2004
Location: Poland
Operating System: Windows Vista/7/2008 64-bit

Postby NiGHTMARE » Mon Nov 01, 2004 10:51 am

I'm currently working on creating some brand new (well, heavily modified) rock textures for the outside areas. They're a similar sort of colour to the rock in the original E1 intermission screen, and look pretty nice so far :).
Last edited by NiGHTMARE on Mon Nov 01, 2004 10:58 am, edited 1 time in total.
NiGHTMARE
.now.
 
Joined: 19 Jul 2003

Postby TheDarkArchon » Mon Nov 01, 2004 10:53 am

Tormentor667 wrote:Not much progress for today!? :)


The fact that it's a Monday means there is quite a bit of interferrence by Real Life.
User avatar
TheDarkArchon
OUT!
 
Joined: 07 Aug 2004
Location: Some cold place

Postby Risen » Mon Nov 01, 2004 10:57 am

If the new textures look like the E1 intermission screen, I'll use them in the map.
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Postby Tormentor667 » Mon Nov 01, 2004 12:23 pm

NiGHTMARE wrote:I'm currently working on creating some brand new (well, heavily modified) rock textures for the outside areas. They're a similar sort of colour to the rock in the original E1 intermission screen, and look pretty nice so far :).


Sounds great :)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby cyber-menace » Mon Nov 01, 2004 1:37 pm

Bio Hazard wrote:today's sector Disaster:
PIC!
hows that C-M? :laff:

*Shudders* I developed a personal disliking for sector arrangements like that. It looks so... unorganized. It's why I don't work so well in 3d map editors.

@NMN - What's with the Doom 64 resource file you load up for your screenies?
User avatar
cyber-menace
That DTCA Guy
 
Joined: 18 Mar 2004
Location: N/A

Postby NiGHTMARE » Mon Nov 01, 2004 1:46 pm

Here's a peak at the new textures. I've had to make them somewhat darker than I originally intended, since they didn't look too good in-game. There's five in total BTW.
NiGHTMARE
.now.
 
Joined: 19 Jul 2003

Postby Kirby » Mon Nov 01, 2004 2:32 pm

Hey, lookin' good! :)
User avatar
Kirby
Soon to be chastized
 
Joined: 26 Aug 2004

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 3 guests