
TheDarkArchon wrote:Well, hopefully it plays good (Which must be good regardless to how good it looks.)
If it isn't
I'll be pissed
(Just kidding...to a degree)
Nmn wrote:My contribution to what Torm Said:
1.The secret in one of the halls leading to the "old first large room", near the vents has doors that lock You in. They need "Repeatable use".
2.The starting tram needs some fine-tuning.
3.The rooms near the core (the mirrored room) needs way more detail.
4.The windows and slopes in the "curved and sloped" large hallway need fine-tweaking. Look closer.
5.The last pair of slopes in the hall right behind the upper mentioned curvy one has a HOM. Get rid of it.
6.Someone needs to clean up the fan script. It's pretty terrible now (I ain't no great scripter
7.The valley by the tram needs work on the sky
8.The clouds flat in the skybox is fugly. Either fog the sky more or change to a more approapriate.
9.Fine tune Reactor Procedure Scripts
10.West South maze of halls in primary facility (original E1m4) needs to be finished.
11."UAC" Sign room requires more detail. So goes for the next room, leading to the exit chamber.
12.Exit door is nice, tough exit is terrible. Need fine-tunning.
13.Yellow key room needs work.
14.Former Blue Key room and it's antechamber need more work.
15.North-East corner of the map (nukage pool and bridges) need more work.
16.Numerous Misalignments over the entire map.
17.Add something special to the old starting room (like a dead marine and a message "This guy's name was Flynn... weird" or something. Be original)
Risen wrote:NMN: Yes, I have noticed a few quirks with the map but I will be getting around to the map portion of it a bit later after I have created the script functions I need to make it work the way I want.
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