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Posted: Wed Aug 25, 2004 8:09 am
by Nmn
No, they are only sounds. I couldn't upload a zip because my host is shitty.

Posted: Wed Aug 25, 2004 8:16 am
by farlowj
Lexus, just tell me the areas where you want to work on e1m6, and I'll work on the other parts. That way, if it looks bad, I can just say you worked on that part. Just kidding. Anyway, I need to do some more work to keep up to par with you guys.

Posted: Wed Aug 25, 2004 8:18 am
by The Ultimate DooMer
Here's my sound selection. Wind, water (running and droplets), sewer, computers/consoles, scary sounds and industrial/pipe/reactor sounds. They're still in wav format for easy use, and not in a wad so you can play them outside ZDoom .

http://homepage.ntlworld.com/ian.clark13/tudsnds.zip

I'll do the E1M8 super baron after I've done with E1M3. (as I don't know if I'll be taking a slot in week 2 or not)

Posted: Wed Aug 25, 2004 8:24 am
by Tormentor667
@Ultimate Doomer - Thx for the sounds, I will make a ambient sound wad out of them with the files from Nmn!

Posted: Wed Aug 25, 2004 8:28 am
by Tormentor667
Here are some latest statistics ;)

ORIGINAL E1M8:
Vertices: 264
Linedefs: 333
Sidedefs: 511
Sectors: 74

WIP E1M8 FROM ME:
Vertices: 3206 (12x more)
Linedefs: 3623 (10x more)
Sidedefs: 6578 (12x more)
Sectors: 577 (7x more)

...so just to show how far we can get ;)

Posted: Wed Aug 25, 2004 8:52 am
by Tormentor667
Okay, the Ambient Sound Wad Build 1 is finished, get it here:
http://home.arcor.de/tormentor667/kdizd ... BIENCE.zip

Posted: Wed Aug 25, 2004 9:04 am
by Ninja_of_DooM
Ok can I just ask one little thing? Are the levels to be the same size as their original counterparts? I know the general layout is to be the same but are the levels going to be within a certain size limit or something?

Posted: Wed Aug 25, 2004 9:29 am
by Tormentor667
@Ninja - No size limit, no limits at all ;) I already said many times: The only thing you are limited to is EPISODE 1 STYLE and that the maps are later can be recognized (as ExMy)

Posted: Wed Aug 25, 2004 10:06 am
by Ninja_of_DooM
Ah goody. I'll start thinking about what to do. Wil I be working on a particular part of the map that's already been doen if I start in week 2? If so put me down for E1M6 in week 2 and I'll see what I can do with it.:)

Posted: Wed Aug 25, 2004 10:14 am
by Tormentor667
@Ninja - If you start in Week 2, you will have to wait for the participant of Week 1 being finished.

Posted: Wed Aug 25, 2004 10:23 am
by Ninja_of_DooM
Ok, that's no problem whatsoever. I've got another wad to keep me busy until then. I'll just get all the texture wads i'll need and merge them.

Posted: Wed Aug 25, 2004 10:39 am
by Risen
Great... And the graphics, do I have those, too?
Are there set dates for the weeks yet? Looks like most people are getting started now.

Posted: Wed Aug 25, 2004 10:54 am
by Tormentor667
@Risen - Well, what about a Risen/Tormentor667 co-production? I always love to have my hands on graphics. What tools do you use?

About the starting lines: No ones are given yet, not until the week 2 is fully filled with participants!

Posted: Wed Aug 25, 2004 11:02 am
by Nmn
My current statistics:
4051 vertices
5259 linedefs
8929 sidedefs
1174 sectors

Posted: Wed Aug 25, 2004 11:07 am
by Bio Hazard
1841 verts
2405 lines
4257 sides
515 secs

and thats all in 214sq tiles (tile 64x64 px square EG floor tile)