[Project] "Knee-Deep in ZDoom"

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Postby Bio Hazard » Sun Oct 24, 2004 11:58 am

heres a concept map for an idea i had last night, maybe it could be put to use?
User avatar
Bio Hazard
Lord of the Lord of Nitpicking.
 
Joined: 15 Aug 2003
Location: ferret ~/C/ZDL $

Postby Xaser » Sun Oct 24, 2004 12:26 pm

Haha, that's cool! I'm gonna do something of that style for HELLDOOM. :P
User avatar
Xaser
anarchivist
 
 
 
Joined: 20 Jul 2003

Postby Kate » Sun Oct 24, 2004 1:43 pm

Bio: Nice, you should make the blood splats and you are here graphics into sprites and spawn them on the buildings. Maybe even give them slight scaling or blinking effects to top it off. I thought about doing something like that, but I never got around to finishing the project, the effects were similar though, you finished a building, it sunk into the water around it, and you moved on to the next level, too bad I lost the wad in an HD reformat, I also had another one that made good use of scaling to make it look like you were flying miles above a floating island in the center of Hell for the intro, again, I lost it in the HD reformat, but could try and duplicate the wad if you want me to...
User avatar
Kate
... in loving memory ...
 
Joined: 15 Jul 2003

Postby saxxonpike » Sun Oct 24, 2004 1:48 pm

So umm... where are the files that are in the official final pack then? I want to know which ones were selected..
saxxonpike
 

Postby saxxonpike » Sun Oct 24, 2004 1:51 pm

ellmo wrote:Meanwhile... ZE1M3, the Supercharge window...


Quite nitpicky I am, especially when I say that the textures in between the wall thingys is either too light, or the green frame is too dark :P
saxxonpike
 

Postby Nmn » Sun Oct 24, 2004 2:16 pm

Bio-I think it's very nice.
Give me an hour to enhance it to be more similair to WIMAP0 pic :)
This is a small task, I've got time, and the idea is pretty good.
User avatar
Nmn
 
Joined: 16 Apr 2004

Postby Tormentor667 » Sun Oct 24, 2004 3:06 pm

@NMN & BioHazard - Well, the "buildingsectors" could need some better textures to make them look like real buildings :(

@Saxxonpike - What do you mean?
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby ellmo » Sun Oct 24, 2004 3:13 pm

Bio Hazard wrote:heres a concept map for an idea i had last night, maybe it could be put to use?


Hey! Looks superb. Though I was a bit addicted to the old intermission maps, we could use that what you've shown. Looks pretty promising. Who's going to make these buildings serious, Bio?
User avatar
ellmo
Demons to some, Angels to others...
 
Joined: 04 Mar 2004
Location: Poland - Poznan

Postby Nmn » Sun Oct 24, 2004 3:26 pm

Are You guys ignoring me or what? :(
Give me... half of an hour and I'll show You how they really look! And I keep my words.
User avatar
Nmn
 
Joined: 16 Apr 2004

The Art of Doom Mini-Mapping

Postby Nmn » Sun Oct 24, 2004 3:51 pm

Double Post to bump thread.
Here it is. I've altered the scripts a bit tough to have You walk around and look closer. Someone has to improve the script to make it usable for endings after every level. :) Enjoy

Apetizer:
Image

http://www.nos-sr50.com/wads/inter_2.zip

(props to Noss50 for da mirror)
User avatar
Nmn
 
Joined: 16 Apr 2004

Postby Csonicgo » Sun Oct 24, 2004 4:03 pm

YES! I love that! keep it up, guys!
User avatar
Csonicgo
OPL Goddess
 
Joined: 15 Apr 2004
Location: Leeds

Postby Bio Hazard » Sun Oct 24, 2004 7:17 pm

heh, i guess it was a good idea after all :)

LOL NMN... great job!


i was going to voulnteer for the scriping part, i just didnt want to do the map part
User avatar
Bio Hazard
Lord of the Lord of Nitpicking.
 
Joined: 15 Aug 2003
Location: ferret ~/C/ZDL $

Postby cccp_leha » Sun Oct 24, 2004 8:29 pm

:cry:

I may need to be taken off the roster... Between a group presentation and a paper in school, band practice on the weekends, and the difficulty of editing v e r y s l o w l y, all I could accomplish this whole week was to add some functionality to E1M1. On the other hand, the school shit is over with next Friday (11/5) so I would have been more than happy to add some stuff then... I dunno.
User avatar
cccp_leha
Words are silver; silence is gold... so stfu.
 
Joined: 16 Jul 2003
Location: NJ, USA

Postby Risen » Sun Oct 24, 2004 8:43 pm

No problem. Switch with me for E1M1, and I'll look at E1M8 on Week 2 instead. I had a busy week and got nothing done as well, but the first week of this part hasn't started yet.
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Re: The Art of Doom Mini-Mapping

Postby Kirby » Sun Oct 24, 2004 8:50 pm

Nmn wrote:Double Post to bump thread.
Here it is. I've altered the scripts a bit tough to have You walk around and look closer. Someone has to improve the script to make it usable for endings after every level. :) Enjoy

Apetizer:
Image

http://www.nos-sr50.com/wads/inter_2.zip

(props to Noss50 for da mirror)


HOLY SHIT!!!

Keep up the good work! :D :) :D 8-) :shock: :P
User avatar
Kirby
Soon to be chastized
 
Joined: 26 Aug 2004

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests