Tormentor667 wrote:you have also to choose 2 other maps for week 3 and for week 2Please read my long post on page 73 (or 72, not sure about it) and you will know what to do!
NiGHTMARE wrote:The plan was for everyone involved in round 2 to work on three different maps in three weeks, prefferably ones they hadn't previously worked on. So by taking on nmn's position, it was assumed you'd be taking on his responsibilities.
Tormentor667 wrote:@ellmo - Check post 1 in this thread (page one), there you will find everything needed, I always pdated this!
TheDarkArchon wrote:I did work on E1M3. And I only chased him up because his extra week was coming to an end (He got an extra because he had an HD crash.)
Tormentor667 wrote:E1M3
- The starting room needs detail
- There are many misalignments throughout the whole map which needs to be fixed
- The window in front of the SOULSPHERE secret looks ugly, make it more detailed with a border (check tormentor667.de 2 1/2 D Editing reference as help)
- The Elevator to the mines should move farther down, because if you look upwards while lowering the floor, the effect is broken because you see, you were teleported!
- The room where you get the yellow key still looks underdetailed, add some special stuff to this. Also the secret where you get to the soulsphere is too easy to reach due to the fact that you can jump in ZDoom. MAke it harder!
- The rooms before the room where you can get the yellow key look very ugly, because they are absolutely untouched and look like the original versions. Do something about it, change their overall look and add mire depth!
- There are many more untouched areas which still look like their originals, detail has to be added to them.
- Some textures have to be changed and rooms have to be enhanced (for example the NickBRIK room in front of the starting room after the elevator to the caves)
- The ending for the secret map is terrible, no detail, no depth, no atmosphere. The idea of making it a bit hellish is not bad but overall it looks very noobish (I even could count the sectors used on one hand) This has to be enhanced!
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