[Project] "Knee-Deep in ZDoom"

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Postby Tormentor667 » Sun Oct 17, 2004 4:25 am

@BioHazard - Well, I've got two jobs fro you if you have some time :) 1. The cutscene in E1M8, Lexus began with that but I think you can make that far better and 2. the "Credits" map ;) What do you think?

@cyber-menace - Normally, someone should have already placed the "SuperBarons" into that area, as far as I know, someone has already created them along in this thread including a translation for their overall look!

@cccp_leha - Please choose two on your own ;) You are in in E1M6 but one more is left!

@Kirby - Just a few persons have been applied for round 2, sorry!

@NMN - Indeed!
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Postby Tormentor667 » Sun Oct 17, 2004 5:30 am

BTW, all the persons I already put into their slots can start right now with Week1
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Postby Risen » Sun Oct 17, 2004 7:01 pm

I would like to work primarily on gameplay. Give me M2 and M3 in week 1, M9 M4 and M5, and M6 M7 M8 week 3. I will concentrate on making the gameplay consistent across the maps. Since I will be working on play and not on detail, etc. I think 3 maps for each time slot is reasonable. While I really enjoyed the detailing in the maps I did (especially M7) I think my strength for this team is in how the maps flow. Others like Torm can get into the heavy details. I won't be adding much if anything to the map structures unless necessary for play. This also seems like a good arrangement as I won't see M6 and M7 (which need the most work on new areas) until week 3.

I would also like M1 at some point.

I know this is against the way you see it working, but I really think we need to have someone go through the thing as a whole looking for continuity this way.
Last edited by Risen on Sun Oct 17, 2004 7:09 pm, edited 3 times in total.
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Postby cccp_leha » Sun Oct 17, 2004 7:02 pm

Tormentor667 wrote:@cccp_leha - Please choose two on your own ;) You are in in E1M6 but one more is left!
I already chose two, the last one shall be E1M2 then.
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Postby Risen » Sun Oct 17, 2004 7:36 pm

If you are opposed to my idea, then I would like M6, M4 and M1; in no specific order.
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Postby cccp_leha » Sun Oct 17, 2004 8:14 pm

@Tormentor: What's up with the two green armour areas and what did you have in mind for the dormant monsters?
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Postby Bio Hazard » Sun Oct 17, 2004 8:16 pm

Tormentor667 wrote:@BioHazard - Well, I've got two jobs fro you if you have some time :) 1. The cutscene in E1M8, Lexus began with that but I think you can make that far better and 2. the "Credits" map ;) What do you think?


1. hmm, ill have to see what it is so far, anyone willing to make creepy sounds for whatever i see fit? :)
EDIT: alrighty, i saw it. nice job lexus! all ive gotta do is outfit with moving cameras and add a few creepy sounds (pak0.pk4 here i come)
if nobody is working on it now, i can set aside a day to work on it

2. actually, after looking at the sidedef counts of these maps, that might not happen... i can try though...
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Postby Tormentor667 » Mon Oct 18, 2004 7:57 am

@Risen - Well, it isn't possible, that you work on all of the maps in all of the weeks, because it isn't possible that two persons work parallel on one map :P So please chose just 3 of them (as for the fact, that you should also work on other stuff, not just gameplay, look at my text for further information!)

@cccp_leha - Okay! And about E1M1, the Dormant monsters shouldn't be dormant, was just for demo purpose and you can do whatever you want with the 2 green armor pods, I had nothing special in mind (maybe use the switch for something ;)
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Postby Tormentor667 » Mon Oct 18, 2004 8:04 am

@saxxonpike - Well, just do a "rewrite" (or "re-arranged version") of the "E1M2" tune and I will consider, if you are of great use for us or not ;)
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Postby Tormentor667 » Mon Oct 18, 2004 8:07 am

Sorry for Triple Posting but I think I have to seperate each of these replies!

Can someone tell me where the SuperBaron's DECORATE and Translation has gone? I don't find it anymore... maybe I'm just blind but I am sure it must be somewhere in this thread!
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Postby Lexus Alyus » Mon Oct 18, 2004 9:02 am

Just cureouse, are you going to use my map title and author info on all the maps? I'd like it if you did because that is a really clean and cool script :).

Well, my work here (I did some work? :D) is aparently done... look forward to the maps completion :) (Like with the ZDCMP2, I havn't bothered to check up on iot... it'l be more fun to play the finished map with none or little prior knowledge :)).

Good luck guys :).

:twisted:
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Postby Graf Zahl » Mon Oct 18, 2004 10:06 am

Lexus Alyus wrote:Just cureouse



Are you sereouse? :?:?:?
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Postby Risen » Mon Oct 18, 2004 10:06 am

Tormentor667 wrote:@Risen - Well, it isn't possible, that you work on all of the maps in all of the weeks, because it isn't possible that two persons work parallel on one map :P So please chose just 3 of them (as for the fact, that you should also work on other stuff, not just gameplay, look at my text for further information!)


It would be possible because we only have six people working at a time. If each person took one, it would leave three maps untouched each week. I would only be taking two of the extra maps.

However, I already addressed this if you wanted me to work otherwise. See my previous post.
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Postby Tormentor667 » Mon Oct 18, 2004 11:58 am

@Lexeous - Exactly, just check Page One, Post One :)
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Postby Csonicgo » Mon Oct 18, 2004 11:58 am

Graf Zahl wrote:
Lexus Alyus wrote:Just cureouse



Are you sereouse? :?:?:?


oh god no, not this again.
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