[Project] "Knee-Deep in ZDoom"

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Postby Risen » Wed Oct 13, 2004 10:37 am

If that's what you want to do, then sorry to see you go. Personally, I think it would be nice if Torm could offer you the first go of this next section, allowing you to be done with and no longer worry about this project after that.
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Postby NiGHTMARE » Wed Oct 13, 2004 11:07 am

The problem is finding someone just as good as nmn to replace him :(.
NiGHTMARE
.now.
 
Joined: 19 Jul 2003

Postby Tormentor667 » Wed Oct 13, 2004 12:14 pm

NiGHTMARE wrote:The problem is finding someone just as good as nmn to replace him :(.


Exactly, that's the big problem at all.

@NMN - Please think over your decision, the work on this round 2 will just take about 3 weeks and then we are completely finished, and honestly, we rerally need you!
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Nmn » Wed Oct 13, 2004 1:26 pm

Ok. I've decided, I'll help You. If I am really of such great importance, with my heart in pain :cry: I split my energy to KDIZD and the *project* ;) Ok, I'll work on Round 2.
User avatar
Nmn
Just lurking about...
 
Joined: 16 Apr 2004

Postby Risen » Wed Oct 13, 2004 1:34 pm

Thanks for helping us out. We won't take all that long to finish.
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Postby Tormentor667 » Thu Oct 14, 2004 4:26 am

Thx alot dude ;)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Tormentor667 » Thu Oct 14, 2004 4:48 am

Damn, where is E1M4???? :(
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Xenaero » Thu Oct 14, 2004 6:06 am

Someone give him e1m4 quickly or...


HULK SMASH! (or in this case TORMENTOR SMASH)
User avatar
Xenaero
Old Multiplayer Dirtbag
 
Joined: 05 May 2004
Location: Knee-Deep in ACS

Postby NiGHTMARE » Thu Oct 14, 2004 7:17 am

BioHazard said earlier that he did so little to e1m4 it wasn't really worth him sending it.
NiGHTMARE
.now.
 
Joined: 19 Jul 2003

Postby Tormentor667 » Thu Oct 14, 2004 12:22 pm

So, we will use E1M4 from week 2 yes?
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby DrewbieDoobie007 » Thu Oct 14, 2004 9:58 pm

Guys, I am so sorry, I got really involved with college and I totally forgot about the wad, I really have no time at all now, this totally blows.

Anyways I think i'll be able to map some over fall break comin up here, fight the need to kick me off the project please, I want to stay on, things have just gotten pretty tight time wise for me.

I hope to have at least a tentative version of my map ready by October 20.
User avatar
DrewbieDoobie007
First time caller, long time DOOMer...
 
Joined: 24 Jul 2003
Location: Shelton, Nebraska, USA

Postby Risen » Fri Oct 15, 2004 6:30 am

Torm, do you think you will have some idea of how this will progress? My schedule is filling up and I want to make sure time for this gets in there, but I can't schedule around it without knowing when it will be.
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Postby Tormentor667 » Fri Oct 15, 2004 10:59 am

@Drewbie - I'm sorry but there is no slot for you in round 2 :(

@Risen - Actually I work on the plan for round 2 and I will tell you all on sunday (I need some time, because I review each map and give some tipps on how to proceed), I hope this is okay for you guys as I don't have more time to tell you earlier (thx goes to real-life(tm))
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby darkhaven3 » Fri Oct 15, 2004 2:50 pm

I just don't think I'm going to be able to do E1M8, sorry. I've had some computer troubles, and it's just not working out the way I'd planned.
User avatar
darkhaven3
"You scared? Yeah... Me too."
 
Joined: 05 Jan 2004
Location: East Germany, 2023

Postby saxxonpike » Fri Oct 15, 2004 8:24 pm

I'm an oldskool map developer, so I really can't help you there (since now it would utilize the new features)

I can, however, write some tunes, whether it be in streamed or module format :) Maybe even some re-arrangements from the original Doom's levels. (And no, they won't be direct conversions, those really suck. I'm talking, re-writes)

Oh yeah, and a reference to my work: http://www.soundclick.com/saxxonpike (but I bet you already knew..)
saxxonpike
 

PreviousNext

Return to Levels

Who is online

Users browsing this forum: DavidN, fistfulfan and 4 guests