[Project] "Knee-Deep in ZDoom"

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hnsolo77
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Re: [Project] "Knee-Deep in ZDoom"

Post by hnsolo77 »

in my case ive altered the KDiZD pk3 by adding my own soundtrack,

Z1M1 is the E1M1 music from classic doom 3

Z1M2 is an ancient sign of coming storm by Amon Amarth

Z1M3 is Festering in the Crypt by Cannibal Corpse

Z1M4 is Kill Ratio from the Quake 2 Soundtrack

Z1M5 is the Metroid Metal Ridley music from the Metroid Metal Website, that reminds me i need to check if they have added another song

Z1M6 is Complex 13 from again the Quake 2 Soundtrack

Z1M7 is Eradication Instincts Defined by Dimmu Borgir - favorite band of all time after Ozzy and Black Sabbath

Z1M8 is track 10 from yet again the Quake 2 soundtrack, basically it fits the level very well in my opinion

Z1M8B is Esper Battle from the Final Fantasy XII soundtrack

Z1M8C is Track 9 from guess what? QUAKE FARKIN 2!!!, ive said it before and ill say it again, Quake 2's soundtrack works well with KDiZD

Z1M9 is E1M9 from classic doom 3

Z1M10 is The Principle of Flesh Made Evil by Cradle of Filth

it kicks ass for a soundtrack as far as im concerned, anyone else do something like this?
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Potnop
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Re: [Project] "Knee-Deep in ZDoom"

Post by Potnop »

Man this is cool so far. Toxin refinery is an incredibly complicated level. Wow...

Where exactly is that area with the red key? I finally figured it out and found the orange key and got some shield open...

Also where is that maintenance hatch that you open in that one area where you get the yellow key.

Heh I'm gonna have to replay this on UV and try to find all the important secret areas, like the green key on level 2. I never did find that... Or how to get to that soul sphere. Apparently you now take a teleport instead of the hidden switch in that one area...
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: [Project] "Knee-Deep in ZDoom"

Post by Graf Zahl »

Potnop wrote: Heh I'm gonna have to replay this on UV and try to find all the important secret areas, like the green key on level 2. I never did find that... Or how to get to that soul sphere. Apparently you now take a teleport instead of the hidden switch in that one area...

The green key is in a secret that is also in the original E2. You need it to get to the outside area you mentioned.
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Potnop
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Re: [Project] "Knee-Deep in ZDoom"

Post by Potnop »

Heh yeah. I knew the green door led that way.

Episode 1 always had the most interesting secrets. Especially toxin refinery and computer station.
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Zenon
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Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: [Project?] "Knee-Deep in ZDoom"

Post by Zenon »

Why is the subject [Project] instead of [Released]?
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Project Shadowcat
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Re: [Project] "Knee-Deep in ZDoom"

Post by Project Shadowcat »

Why are you bumping a topic from two weeks ago?
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Risen
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Re: [Project?] "Knee-Deep in ZDoom"

Post by Risen »

Cyberdemon2006 wrote:Why is the subject [Project] instead of [Released]?
The projects section didn't exist when the thread was created.
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.+:icytux:+.
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Re: [Project] "Knee-Deep in ZDoom"

Post by .+:icytux:+. »

omg was it so old??? how many years did this take to get finished?
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Hellser
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Re: [Project] "Knee-Deep in ZDoom"

Post by Hellser »

2004. Read first page.
dennisj1
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Re: [Project] "Knee-Deep in ZDoom"

Post by dennisj1 »

Ho, KDiZD got a Cacoward!
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Jimmy
 
 
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Re: [Project] "Knee-Deep in ZDoom"

Post by Jimmy »

Two actually, including the Mordeth award. :lol:
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Penguinator
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Re: [Project] "Knee-Deep in ZDoom"

Post by Penguinator »

...And Torm didn't get Mapper of the Year. :glare:
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Unknown_Assassin
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Re: [Project] "Knee-Deep in ZDoom"

Post by Unknown_Assassin »

Penguinator wrote:...And Torm didn't get Mapper of the Year.
It's a form of bias. What do you expect?
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Shadelight
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Re: [Project] "Knee-Deep in ZDoom"

Post by Shadelight »

Apparently you didn't read the part where it said he almost picked Tormentor. :/
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Unknown_Assassin
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Re: [Project] "Knee-Deep in ZDoom"

Post by Unknown_Assassin »

Yes I did.
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