[Project] "Knee-Deep in ZDoom"

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KeksDose
 
 
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Post by KeksDose »

I think it's just a bunch of sectors which use the "Transfer Brightness" action with method 1. =P I use it quite often. Just *stack* *ahem* *build them with higher heights than the previous sector* and lower the brightness more and more.
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Risen
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Location: N44°30' W073°05'

Post by Risen »

It's this: [wiki]ExtraFloor_LightOnly[/wiki]
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KeksDose
 
 
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Post by KeksDose »

Hmm, never heard of this feature. This might come handy!
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HotWax
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Post by HotWax »

The feature is technically incomplete, but as it's been used for this purpose many times, I doubt it'll be removed any time soon.

IIRC, randy originally planned to have this allow separate "light volumes" to be stacked on each other, so for example you could have fog on the floor, or a beam of red light that slopes through the sector and only lights part of the objects within it.

Unfortunately, this turned out to be too difficult to implement properly. As it stands right now, all you can use it for is to change the lighting on the walls, floor, and ceiling. It does not affect the lighting of sprites at all, which really limits what it can be used to achieve.
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Project Shadowcat
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Post by Project Shadowcat »

Even as is it'll still prove to be visually pleasing. The lava pits in KDiZD looked amazing with that partial effect.
Shadowsin
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Post by Shadowsin »

I know i really shouldnt make this topic back up top, considering theres SO many posts, but im kinda stuck. Everytime i load Kdizd up in Gzdoom, i can get past the first level, but at the intermission screen it wont let me go any further. does anyone know why this happens? I cant select any other command or anything.
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Jimmy
 
 
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Post by Jimmy »

Did you try using the forward and back keys to select the action? A little message in the bottom-left corner cycles between actions - "Continue Forward" is the one that warps you to the next level.
Gez
 
 
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Post by Gez »

If you're no-clipping, though, it won't work.
Shadowsin
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Post by Shadowsin »

Gah i had noclip on >< That'd be the problem. thanks peeps
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Enjay
 
 
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Post by Enjay »

Shadowsin wrote:Gah i had noclip on >< That'd be the problem. thanks peeps
I believe that a comment such as

OMG U R teh cheatz0r!!!111one :P

is appropriate. ;)
dennisj1
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Post by dennisj1 »

Since this already got bumped...what's the status of KDiZD 1.1?
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Risen
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Post by Risen »

Most of the core developers were fairly burnt out at release time, so there wasn't much movement on it for a long time. But things have recently picked back up. I'm not going to speculate on a release date, but a very large chunk of the necessary work was completed as of last week.
Gez
 
 
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Post by Gez »

Would they be interested by a bunch of dynamic lights? 'Cause I missed them in KDiZD, after having been spoiled by GZDoom and Skulltag, and so made them for myself.
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Graf Zahl
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

I don't think adding dynamic lights to KDiZD is a good idea. All the lighting was designed without it in mind and in addition due to the complex nature of the maps it may even be problematic on weaker computers.
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Risen
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Post by Risen »

Gez wrote:Would they be interested by a bunch of dynamic lights? 'Cause I missed them in KDiZD, after having been spoiled by GZDoom and Skulltag, and so made them for myself.
Feel free to distribute your work as an add-on.
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