[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
- Posts: 13534
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
I'm here First thing: Who has E1m4? I would like to see some screenshots. I mean c'mon, I've put almost 3500 sectors there o_0 would like to see how it's progressing, many parts need to be finished, still.
How's e1m3? Now I've seen no screenshots from that map
E1m1 anyone? And Bio-how's e1m9?
Now it's my 5 minutes:
More like Mars, rather than Phobos 0_o
Surprise!
I've rebuilt the central Hub, not to mention the proceedur of unlocking the next colored doors. Bah, the whole way trough the map has been seriously altered, like a wild good chase after beta, gamma, admin yadda yadda passes and locks
now comes the big cake
o___0
uhh. yup
How's e1m3? Now I've seen no screenshots from that map
E1m1 anyone? And Bio-how's e1m9?
Now it's my 5 minutes:
More like Mars, rather than Phobos 0_o
Surprise!
I've rebuilt the central Hub, not to mention the proceedur of unlocking the next colored doors. Bah, the whole way trough the map has been seriously altered, like a wild good chase after beta, gamma, admin yadda yadda passes and locks
now comes the big cake
o___0
uhh. yup
- Woolie Wool
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
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- Posts: 937
- Joined: Mon Oct 04, 2004 9:16 pm
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
ive been doing a whole lot of nothing on M9 for the longest time, i have a great idea, but im always afraid i wont have enough time so it makes it all the harder to even get started. and on top of it i have a lot of other projects to work on (not doom stuff) so i dont have much time either
i really hope i get this done
i really hope i get this done
- Krillancello
- Posts: 309
- Joined: Sat Nov 27, 2004 12:39 am
- Location: Teh Intarwebivurs
- Krillancello
- Posts: 309
- Joined: Sat Nov 27, 2004 12:39 am
- Location: Teh Intarwebivurs
... But there'd still be a little bit of light on the wall above the post thing. So, the transfer light special would be part of the solution, but you'd need something else as well....Risen wrote:No need for tricks, the Sector floor/ceiling light specials are all that's needed.giest118 wrote:(I know of a trick with slopes that can be used to fix this... )
Um, not if you do it correctly.giest118 wrote:... But there'd still be a little bit of light on the wall above the post thing.
Anyway, progress!
- New exteriors for M1-M9 are finished! Some of them could use more detail but as a first pass, I am quite pleased.
- Cameras have been moved over.
- As NMN's buildings are no longer necessary, they have been removed.
Left to go:
- M10 exterior
- Script changes to accomodate M10
- Time/Weather adjustments per map (can't complete this until I have finalized skyboxes)
- Create interface for other maps (specifically CREDIT) to access useful stat information.
- Develop final interface
- Testing, testing testing...
- Building exteriors, second pass (I am thinking about handing off this map for another mapper to spice these up, so there is more than one style there)
I still need finalized skyboxes! Most of the skyboxes have warping clouds. This looks strange! I think it should be taken out in favor of something different. Please make the change and get these to me ASAP!
- Krillancello
- Posts: 309
- Joined: Sat Nov 27, 2004 12:39 am
- Location: Teh Intarwebivurs