[Project] "Knee-Deep in ZDoom"

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him
Contact:

Post by Nmn »

No, they are only sounds. I couldn't upload a zip because my host is shitty.
farlowj
Posts: 389
Joined: Mon Feb 16, 2004 1:33 pm
Location: Michigan

Post by farlowj »

Lexus, just tell me the areas where you want to work on e1m6, and I'll work on the other parts. That way, if it looks bad, I can just say you worked on that part. Just kidding. Anyway, I need to do some more work to keep up to par with you guys.
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Post by The Ultimate DooMer »

Here's my sound selection. Wind, water (running and droplets), sewer, computers/consoles, scary sounds and industrial/pipe/reactor sounds. They're still in wav format for easy use, and not in a wad so you can play them outside ZDoom .

http://homepage.ntlworld.com/ian.clark13/tudsnds.zip

I'll do the E1M8 super baron after I've done with E1M3. (as I don't know if I'll be taking a slot in week 2 or not)
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Post by Tormentor667 »

@Ultimate Doomer - Thx for the sounds, I will make a ambient sound wad out of them with the files from Nmn!
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Post by Tormentor667 »

Here are some latest statistics ;)

ORIGINAL E1M8:
Vertices: 264
Linedefs: 333
Sidedefs: 511
Sectors: 74

WIP E1M8 FROM ME:
Vertices: 3206 (12x more)
Linedefs: 3623 (10x more)
Sidedefs: 6578 (12x more)
Sectors: 577 (7x more)

...so just to show how far we can get ;)
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Post by Tormentor667 »

Okay, the Ambient Sound Wad Build 1 is finished, get it here:
http://home.arcor.de/tormentor667/kdizd ... BIENCE.zip
Ninja_of_DooM
Posts: 667
Joined: Tue Aug 05, 2003 2:42 am
Location: Lossiemouth, Scotland
Contact:

Post by Ninja_of_DooM »

Ok can I just ask one little thing? Are the levels to be the same size as their original counterparts? I know the general layout is to be the same but are the levels going to be within a certain size limit or something?
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Post by Tormentor667 »

@Ninja - No size limit, no limits at all ;) I already said many times: The only thing you are limited to is EPISODE 1 STYLE and that the maps are later can be recognized (as ExMy)
Ninja_of_DooM
Posts: 667
Joined: Tue Aug 05, 2003 2:42 am
Location: Lossiemouth, Scotland
Contact:

Post by Ninja_of_DooM »

Ah goody. I'll start thinking about what to do. Wil I be working on a particular part of the map that's already been doen if I start in week 2? If so put me down for E1M6 in week 2 and I'll see what I can do with it.:)
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Post by Tormentor667 »

@Ninja - If you start in Week 2, you will have to wait for the participant of Week 1 being finished.
Ninja_of_DooM
Posts: 667
Joined: Tue Aug 05, 2003 2:42 am
Location: Lossiemouth, Scotland
Contact:

Post by Ninja_of_DooM »

Ok, that's no problem whatsoever. I've got another wad to keep me busy until then. I'll just get all the texture wads i'll need and merge them.
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Great... And the graphics, do I have those, too?
Are there set dates for the weeks yet? Looks like most people are getting started now.
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Post by Tormentor667 »

@Risen - Well, what about a Risen/Tormentor667 co-production? I always love to have my hands on graphics. What tools do you use?

About the starting lines: No ones are given yet, not until the week 2 is fully filled with participants!
User avatar
Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him
Contact:

Post by Nmn »

My current statistics:
4051 vertices
5259 linedefs
8929 sidedefs
1174 sectors
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

1841 verts
2405 lines
4257 sides
515 secs

and thats all in 214sq tiles (tile 64x64 px square EG floor tile)
Post Reply

Return to “Levels”