[Project] "Knee-Deep in ZDoom"

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

Lexus Alyus wrote: and my outside ares are gonna require hazard suits :).

That's not such a good idea if you are the only one doing this. Such a radical change should be coordinated by the entire team and not be forced by one member!
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Bio Hazard
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Post by Bio Hazard »

day 1 progress report: i have completed the first floor. so far i have quadrupeld the original sector count and have used 249 #181 lines, there are 4 lines of ACS and 1 script i have added my signature skybox which made me import the "CLOUDS" texture, i have also defined sound sequence 1, and ambient sounds 1-4, ive used 2 polyobjects and 1 hudmessage

03:10, time for bed...
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Ixnatifual
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Post by Ixnatifual »

Ooooh neat. Looks similar to something I have in one of my maps, although perhaps a bit more detailed.

And I love the pic of E1M9... That's just godly =)
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cyber-menace
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Post by cyber-menace »

Oh, what the hell. I'll take part in this one. Sign me up for Week2 on E1M9.
mephisto
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Post by mephisto »

Moo

Image
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Tormentor667
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Post by Tormentor667 »

You are all doing a brilliant job :) To see these amazing screenshots makes me very happy ;)

@Lexus - Done ;)

@cyber-menace - Done!

@giest - I like that idea. If the persons on E1M4 do also, add the miniboss!
Ninja_of_DooM
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Post by Ninja_of_DooM »

Wow These maps all look really cool. It would take me weeks just to build a room like the ones shown.:D But then again, I'm a slow mapper.
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Risen
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Post by Risen »

I'd be happy to do support graphics, etc. when we get closer to done.

I wasn't going to work on this due to time... but oh, what the hell. Give me E1M5 Week 2. And E1M7 Week 3.
Ninja_of_DooM
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Post by Ninja_of_DooM »

Right, I think I'll get bak to this tomorrow. I'm thinking of signing up but today I'm not exactly doing well with a torn muscle in my back.
But seeing as E1 maps are pretty small I could maybe put my other project aside and do a map here. I'll think about it first.:)
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Tormentor667
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Post by Tormentor667 »

@Risen . Okay, you are in ;)

@Ninja - Looking forward to your decision :)
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Viciarg
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Post by Viciarg »

Tormentor667 wrote:@farlowj - Good idea, anyone volunteering creating the AMBIENT SOUND RESOURCE???
What's needed?
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Nmn
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Post by Nmn »

Bio Hazard wrote:im just detailing, that comes easy. its thinking up the level itself thats hard... really hard...
So true, so very true

Viciarg- I believe something to make Phobos tech bases alive.
-wind (I know, it's a moon, but they colonised it-look at the sky, there is an atmosphere)

-computer sounds (various beeps, bloops, and such and I mean a variety)

-crying babies and moaning demons (imagine that in Phobos Anomaly..., the sounds of hell that You hear from the gate..., bwahaha :twisted: )

-Some basic hums for pipes, computers, machinery and such
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Tormentor667
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Post by Tormentor667 »

@Viciarg - Well, everything :) Wind, Slime, Water, Machines/Engines/Powercores, Computers etc. :)
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Nmn
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Post by Nmn »

Here are some sounds I found.
Tormentor-might take a while renaming them and stuff, but most weren't hear too much.
RIGHT CLICK AND "SAVE AS" !!1
http://ccc.1asphost.com/Sonybono/Sounds_Wad.wad
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Tormentor667
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Post by Tormentor667 »

@Nmn . Do they already have a SNDINFO and ambience declaration included?
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