30,000 Levels

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Re: 30,000 Levels

Postby Sergeant_Mark_IV » Sat Mar 03, 2012 5:13 pm

Dude, I have bad news for you: The "Worst Wad" award was removed from Doomworld's anual Cacowards. I'm sorry, but seems like you have wasted all this time doing this thing for nothing.
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Re: 30,000 Levels

Postby edward850 » Sat Mar 03, 2012 5:15 pm

Nash wrote:Challenge: Try to get to level 30000 in the fastest time possible!

map map30000. Done. And you still get the entire mod's worth of content.
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Re: 30,000 Levels

Postby ArchXeno » Sat Mar 03, 2012 5:22 pm

This is the pinnacle of Doom modding.Clearly, the world is not ready for this kind of creative and glorious mod
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Re: 30,000 Levels

Postby Doomguy 2000 » Sat Mar 03, 2012 5:33 pm

Sergeant_Mark_IV wrote:Dude, I have bad news for you: The "Worst Wad" award was removed from Doomworld's anual Cacowards. I'm sorry, but seems like you have wasted all this time doing this thing for nothing.


I already knew this. I just did this original idea for fun just for the sake of creating 30,000 maps.
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Re: 30,000 Levels

Postby TheDarkArchon » Sat Mar 03, 2012 5:41 pm

This is not 30000 maps. This is 1 map repeated 30000 times and no, changing the textures does not count as a new map.
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Re: 30,000 Levels

Postby edward850 » Sat Mar 03, 2012 5:46 pm

Interesting note: Because he packed the PK3 incorrectly (just a bunch of WADs in the root of a PK3), he actually created more work for himself then if he was to do it properly, and just duplicate/mass rename a bunch of individual maps in a maps folder.
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Re: 30,000 Levels

Postby wildweasel » Sat Mar 03, 2012 6:05 pm

Make something that's actually worth playing. Your WAD could be "beaten" by a Lego Mindstorms robot designed to press the use key over and over, which would take probably 2 minutes to build and program, as compared to how much time you probably spent on creating this.

You obviously know your way around mapping and coding. So make something that someone might actually want to play.
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Re: 30,000 Levels

Postby Gothic » Sat Mar 03, 2012 7:55 pm

TheDarkArchon wrote:This is not 30000 maps. This is 1 map repeated 30000 times and no, changing the textures does not count as a new map.

thanks for giving me a reason for no download this :)
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Re: 30,000 Levels

Postby .+:icytux:+. » Sat Mar 03, 2012 8:31 pm

Cool wad though! Thinking about making a Walkthrough series on youtube for it!
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Re: 30,000 Levels

Postby Kinsie » Sat Mar 03, 2012 8:54 pm

Image
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Re: 30,000 Levels

Postby Shadelight » Sat Mar 03, 2012 9:05 pm

Just when I thought he couldn't make anything worse than a randomizer mod...
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