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[WIP] In The Deep Earth - New Player Classes!

PostPosted: Sun Feb 05, 2012 10:01 pm
by zrrion the insect
The Maps:http://www.mediafire.com/?uuydzh5r7e9hnu8
The Other Stuff:http://www.mediafire.com/?d8ocvcsicu6z931
Please If you're willing to do Helen's voice acting PM me. Her voice acting's one of the few necessary things still missing.

New to this version:
*The weapons wad now works as a weapons mod
*Better weapon balancing
*Cool recoil stuff
*Camera jerking due to pain (a la Quake)

Planned stuff:
-The Boss(I haven't decided on whether or not the sprites I have fit)
-A final tweak of dammage levels, in both the difficulties and the the class 7 guns.

Some Shots of what I've got going on in MAP05
Spoiler:

Older screenshots:
Spoiler:

Re: [WIP] In The Deep Earth

PostPosted: Mon Feb 06, 2012 4:45 am
by Tormentor667
So is this based on the Stronghold script?

Re: [WIP] In The Deep Earth

PostPosted: Mon Feb 06, 2012 9:01 am
by neoworm
Even that I generaly dont like invasion-like maps, this one plays pretty well. An aesthetics, weapons, monsters, architecture... pretty much everything is perfect. I want to especialy point out the bleeding wall in second area, very nice little decoration.

Re: [WIP] In The Deep Earth

PostPosted: Mon Feb 06, 2012 9:38 am
by ETTiNGRiNDER
Initial thoughts (though I didn't make it all that far)
- I like the new arsenal so far.
- I like the Quake-ish vibe, too, especially with the tweaked palette.
- I couldn't tell if the slightly different looking imps were actually different gameplay-wise or if it was just a look.
- Seemed pretty hard, even on "easy" mode, due to hitscanners/limited health.
- The fade-in effect isn't widescreen friendly (you can see the level to either side of the black area as it fades)

Re: [WIP] In The Deep Earth

PostPosted: Mon Feb 06, 2012 9:11 pm
by zrrion the insect
Stronghold was what got me interested in invasion-style gameplay, but i didn't use any code from it. All the code comes from me.
The level's are hard, and I suggest "mild excitement" or "you can rest when you're dead" for single play. "Suicide" is more for multi-player, and "Eternal Damnation" is there so that map wasn't lop-sided. It's not really meant for anyone to play.

I have the fade wide-screen friendly now, but without anything else major added, (like the grenades), I won't update it yet.
Glad you guys like this.

Re: [WIP] In The Deep Earth

PostPosted: Tue Feb 07, 2012 12:02 am
by insightguy
my antivirus got this link as an unsafe one
other media fire downloads are fine

can you please up;load it somewhere else to, preferably the DRD channel

Re: [WIP] In The Deep Earth

PostPosted: Tue Feb 07, 2012 12:58 pm
by Tapwave
insightguy wrote:my antivirus got this link as an unsafe one
other media fire downloads are fine

can you please up;load it somewhere else to, preferably the DRD channel


What no, it's not infected.
What the hell are you even using as an antivirus?

Re: [WIP] In The Deep Earth

PostPosted: Tue Feb 07, 2012 1:19 pm
by wildweasel
I've virus-checked the file with my copy of Avast Antivirus and it checks out 100% clean. Mediafire must be serving a bad ad, in which case you should probably install AdBlock Plus in your browser of choice...or get a less panicky antivirus.

Re: [WIP] In The Deep Earth

PostPosted: Wed Feb 08, 2012 1:23 am
by insightguy
I'll try again.

P.S. I use sophos

Re: [WIP] In The Deep Earth

PostPosted: Wed Feb 08, 2012 2:00 am
by Tapwave
insightguy wrote:P.S. I use sophos

Get Avast.

Re: [WIP] In The Deep Earth

PostPosted: Wed Feb 08, 2012 3:46 pm
by Enjay
This seems pretty good fun. I like the lift level but I was expecting a more dramatic ending when the lift got to the top.

It would be a good idea to make those blank graphics that you place on the screen wider (and the titlepic). At widescreen resolutions you can see the level at the sides.

Image

Re: [WIP] In The Deep Earth

PostPosted: Wed Feb 29, 2012 4:48 pm
by zrrion the insect
I've begun working on new classes and I've got one of the new weapons, provided by the great Magban724, but I'm not sure what weapons to serve as class 4 replacements for the two new classes, nor do I know what the class 7 weapon for one of them should be. (I've put a spoiler in the first post with info on the two new classes)

Any suggestions?

Re: [WIP] In The Deep Earth - Grenades Working

PostPosted: Thu Mar 01, 2012 4:36 am
by PillowBlaster
Oh, so that's what for you wanted that gun, hehe. And glad to hear grenades are finally working as they supposed to. :P

Re: [WIP] In The Deep Earth - Grenades Working

PostPosted: Thu Mar 08, 2012 5:24 pm
by zrrion the insect
On top of the new classes, I'm touching up some existing areas and re-working the titlemap.
Some shots:
Spoiler:

Re: [WIP] In The Deep Earth - Grenades Working

PostPosted: Fri Mar 09, 2012 4:42 am
by insightguy
I FOUND THE CHEX QUEST SECRET!
not bad... but I felt the rifle was pretty under powered and almost useless in the start to finish. I suggest making it slightly like the brutal doom rifle, faster firing rate and ADS is semi auto.