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Re: [WIP] In The Deep Earth - Grenades Working

PostPosted: Fri Mar 09, 2012 5:19 am
by Tormentor667
I really like that, keep it up :)

Re: [WIP] In The Deep Earth - Grenades Working

PostPosted: Sun Mar 11, 2012 6:57 pm
by zrrion the insect
Still missing a class 4 gun for Helen, and a class 7 Gun for Magnus, but it's progress.
Screenshot_Doom_20120310_161307.png

I'm also working on a new set of levels, more to the look of Hell Void, as practice.
Screenshot_Doom_20120311_202818.png


EDIT: Helen's class 4 is done. I still have no Idea what to do about Magnus.
EDIT: EDIT: Magnus's class 7 is done, I still have some black magic and voodoo left to put in, as well as some more maps. Any suggestions?

Re: [WIP] In The Deep Earth - Grenades Working

PostPosted: Sat Mar 17, 2012 10:43 pm
by .ex.inferis.
First off, I want to say that I am a big fan of your work and I thoroughly enjoy this as well as Void. :D I'm also loving the Quake 1 vibe this has, but I'd like to make a suggestion.

Spoiler: For those who haven't played it yet!

Re: [WIP] In The Deep Earth - Grenades Working

PostPosted: Sun Mar 18, 2012 9:56 am
by zrrion the insect
I see. Well, it may please you to know that their will be one or two more maps after that. That "boss" is really a mini-boss. I have something strange planned for the final map and the actual boss. I may edit that mini-boss to fit in better aesthetically though.
(on a side note, I'm glad to see that map04 wasn't super offensive. :wink: )

Re: [WIP] In The Deep Earth - Grenades Working

PostPosted: Sun Mar 18, 2012 10:59 am
by insightguy
zrrion the insect wrote:(on a side note, I'm glad to see that map04 wasn't super offensive. :wink: )

You mean killing the virgins?

Anywho, I felt that some of the dropped items can get stuck in very inconvenient places (such as the elevator central post :( )

But all in all, this is one heck of a mod! I fell though the rifle needs to be tweaked a little more.

P.S. make the one liners louder... I can barely hear them

Re: [WIP] In The Deep Earth - New Player Classes!

PostPosted: Sun Mar 18, 2012 4:44 pm
by zrrion the insect
insightguy wrote:P.S. make the one liners louder... I can barely hear them

I haven't messed with the one liners much. Mostly due to the fact that I still need to find voice actors for the two new player classes.

Check the first post for a new version with:
*Two new player classes
*Four new weapons
*And several tweaks.

Re: [WIP] In The Deep Earth - New Player Classes!

PostPosted: Mon Mar 19, 2012 12:55 am
by Zero X. Diamond
If you're looking for some voice acting, I'm totally down. Just got a studio quality mic a while back and I'm looking to get some practice in.

Re: [WIP] In The Deep Earth - New Player Classes!

PostPosted: Sun Mar 25, 2012 6:36 pm
by Cardboard Marty
Great work on this! Fantastic presentation and everything! :D

I'm also available for voice-acting! Shoot me a PM sometime, I'd be glad to be apart of this great project. :)

Re: [WIP] In The Deep Earth - Grenades Working

PostPosted: Mon Mar 26, 2012 9:07 am
by .ex.inferis.
zrrion the insect wrote:I see. Well, it may please you to know that their will be one or two more maps after that. That "boss" is really a mini-boss. I have something strange planned for the final map and the actual boss. I may edit that mini-boss to fit in better aesthetically though.
(on a side note, I'm glad to see that map04 wasn't super offensive. :wink: )


That sounds intriguing. Can't wait to see what you can do with that guy. :D The new weapons are pretty good, especially the two new classes' class 7. Very nicely done. The only thing is that I found Helen's to be a little weak sometimes, but that's just a very minor nitpick. I also loved the effect at the exit of map02. Reminded me of Silent Hill a little bit, which is always good in my book. And regarding map04, it wasn't offensive at all. I understand that some people might find it that way, but it's only a game, imo.

Re: [WIP] In The Deep Earth - New Player Classes!

PostPosted: Mon Mar 26, 2012 2:57 pm
by zrrion the insect
I've been playing through, looking for bugs and whatnot, and I discovered a bug.
Ivan's Class 7 weapon is not entirely compatible with MAP04. It seems that killing multiple sacrifices at the same time breaks things. :(
I'll see what I can do to fix that, smooth other things out, and I'll probably tweak the rifle more.
The final map's coming along rather well, and should be done soon. The boss, however, may not be done for some time.

EDIT: Ivan's Class 7 Now works, The error wasn't as huge as I thought it was, all it needed was a delay between the last monster death, and the sacrifices becoming vulnerable again.

Re: [WIP] In The Deep Earth - New Player Classes!

PostPosted: Mon Mar 26, 2012 4:16 pm
by .ex.inferis.
Personally, I love the rifle, especially in its zoomed mode. If you do end up tweaking it, I think it'd benefit from upping the fire rate a little while not zoomed to make it a bit more useful when you're fighting large groups (like in the 3rd wave in the elevator). Regarding the Ivan issue, maybe holding off on spawning the class 7 crate until all you have left is the last sacrifice would do it. Or a way of having the weapon obviate the sacrificial victims as targets.

Re: [WIP] In The Deep Earth - New Player Classes!

PostPosted: Wed Apr 04, 2012 6:11 pm
by Doomer_1996
I think the mod's pretty much awesome. The maps are particularly interesting and well made, IMO.
However, i think that the mining laser is somewhat underpowered...anyway, excelent mod, i'm really eager about the upcoming updates ;)

Re: [WIP] In The Deep Earth - New Player Classes!

PostPosted: Wed Apr 04, 2012 6:52 pm
by hfc2x
Looks really cool, and the maps are really well done too. I just have to wonder why 90% of the projects out there are thought for a 4:3 aspect ratio? You know, most computer screens are 16:9 these days...

Re: [WIP] In The Deep Earth - New Player Classes!

PostPosted: Thu Apr 05, 2012 12:02 am
by VICE
Spotted a couple of typos:
When selecting difficulty, Eternal damnation's text says "you're feet". I am not feet. D:

At the start of the level after the elevator, your character says they can "fell" them coming.


The grenades are kind of wonky, they seem to fly off like nothing. Maybe you should try increasing their gravity, or reducing their bounce factor.

Other than that, good stuff. I like the tarnished color scheme and the changes you've made to the monsters. I really like some of the environmental effects like the walls with guts that spit out blood.
I am also extremely fond of the quake-style difficulty selection. :)

Re: [WIP] In The Deep Earth - New Player Classes!

PostPosted: Tue Apr 10, 2012 7:39 pm
by zrrion the insect
Megaherz wrote:I am also extremely fond of the quake-style difficulty selection. :)

When I started this I'd just pulled down Demons of Problematique 2, and I had a small map started that wasn't going anywhere, so I went for it, sounds like that was a good choice.
Doomer_1996 wrote:I think the mod's pretty much awesome... i'm really eager about the upcoming updates ;)

Glad you like it. I've got some .oggs for Magnus, He's missing a few, so those are still the original voice. I (finally) found someone to do the voice acting for Helen, I don't have any idea what I can use for her roid-rage strings though.(Ideas?) :/ There are a few cool secrets added, which should be rather neat.

My biggest problem right now is that I've run out of steam concerning additional invasion maps, that and I'm trying to get the feel of regular mapping again so I can add something to ZDCMP2.
I may just add some additional stuff to map04, and swap the terminator out for the actual boss, (which I have yet to start). We'll see.
As for a new update, I'll hold off on that until I have at least some of Helen's VA done.(I tried to do a mock-up by doing a women's voice a la Monty Python, but it ended badly. :( )

Spoiler: Screneshots, Yay!