[WIP] "Hell on Earth"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Zero X. Diamond
- Posts: 675
- Joined: Tue Dec 22, 2009 12:46 am
- Contact:
Re: [WIP] "Hell on Earth"
One thing that seriously bugs me about the second screenshot: through that gate behind the bus, you can see a vast empty plain of nothingness that stretches all the way to the horizon. I find this seriously creepy, but in a manner that doesn't quite fit reality. I know it's a work in progress, but I hope you put some kind of skybox around the level or something to make it look like you're just isolated in a section of a bigger city or something.
Everything else looks pretty great so far.
Everything else looks pretty great so far.
Re: [WIP] "Hell on Earth"
Zero X. Diamond wrote:One thing that seriously bugs me about the second screenshot: through that gate behind the bus, you can see a vast empty plain of nothingness that stretches all the way to the horizon. I find this seriously creepy, but in a manner that doesn't quite fit reality. I know it's a work in progress, but I hope you put some kind of skybox around the level or something to make it look like you're just isolated in a section of a bigger city or something.
Everything else looks pretty great so far.
Haha yeah, that's temporary at the moment. I actually did something like that more deliberately in a wad I was working on based on The Beyond (yeah, the Fulci movie. It's on hold at the moment, might get back to it sometime soon in the future though). I had a small segment of town, but instead of having invisible walls or anything of the like, I had the streets break off into cliffs overlooking an empty plain. But that was supposed to be a kind of inbetween-dimensions deal, so that wouldn't work here.
But yeah, as I said before, the vast empty plain was inspired by the end art of Doom 1, but I'm probably going to do some decorative buildings outside the walls, or just remove the walls altogether and make some other means of keeping the player within a certain section (perhaps crashed vehicles?).
Re: [WIP] "Hell on Earth"
Updated the screenshots to show off a new sky, a couple new textures, and a new sprite.
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- Posts: 4949
- Joined: Sun Nov 14, 2010 12:59 am
Re: [WIP] "Hell on Earth"
The city's starting to take shape there. Nice.
The sky, is it a normal sky or a skybox?
The sky, is it a normal sky or a skybox?
- .+:icytux:+.
- Posts: 2659
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: [WIP] "Hell on Earth"
Looking good there, I love the texture of that torn down building there, very clever
Re: [WIP] "Hell on Earth"
It's actually a skybox, but made to look similar to a normal sky.Blue Shadow wrote:The city's starting to take shape there. Nice.
The sky, is it a normal sky or a skybox?
Haha, thanks! And yeah, the partially-destroyed building texture came out better than I anticipated, and really adds a lot to the atmosphere..+:icytux:+. wrote:Looking good there, I love the texture of that torn down building there, very clever
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- Posts: 4949
- Joined: Sun Nov 14, 2010 12:59 am
Re: [WIP] "Hell on Earth"
After seeing all of the trash everywhere, how about making a wind-carried trash ala Hexen's tree leaves seen in Seven Portals? And maybe a blowing wind ambient sound to go with that?
Spoiler:
Re: [WIP] "Hell on Earth"
It looks really cool!Mike12 wrote:This is a new mapping project I decided to try out as of a couple day ago.
My goal is to basically tell the same story as Doom 2 but with some maps and level-design that actually look and feel like they take place on a demon-infested Earth, as well as some more gory and horror-ish details (such as being able to see the corpses of Earth's inhabitants littering the streets).
At the moment, i've been working on and off on some textures, a title screen, and an early proof-of-concept map to showcase the textures and sprites, as well as the kind of atmosphere I want to convey.
For the record, this concept map is going to become an actual map in the final wad, I'm just not sure what number it's going to be.
Screenshots:Spoiler:Credits:
Globe (for extracting the Terminator: Skynet resources, I modified one of those corpse sprites for the sprite in the screenshot)
Jimmy (for allowing me to use modify his boss sprite that I helped out with for the title screen)
TeamTNT (I used the wheel texture from Evilution for the bus texture)
3D Realms (for the original theater marquee that I modified, among a couple other resources)
Any ideas, suggestions, and feedback would be appreciated!
- TheMistress
- Posts: 304
- Joined: Mon Jan 04, 2010 12:18 pm
Re: [WIP] "Hell on Earth"
Ehmm, you shouldn't reply on a full first post, i've made that mistake ALOT before too ^.^''
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
Re: [WIP] "Hell on Earth"
It's looking really awesome.
One thing on the 4th pic: The ruined building, the area around it looks too clean. You could make some bricks or ruble on the ground.
I can't wait to play it.
One thing on the 4th pic: The ruined building, the area around it looks too clean. You could make some bricks or ruble on the ground.
I can't wait to play it.
Re: [WIP] "Hell on Earth"
"The end is extremely fucking nigh"
ahahahaha that's awesome
ahahahaha that's awesome
Re: [WIP] "Hell on Earth"
I was trying to figure out where I saw that before, and sure enough I started watching 28 Days Later... AND FOUND IT.Ethril wrote:"The end is extremely kek'n nigh"
ahahahaha that's awesome
Re: [WIP] "Hell on Earth"
Thanks for all the feedback guys! The map is starting to really kick into high gear; I'm expanding the city and creating more buildings, I've made and edited more textures, and it's really starting to come out looking more and more apocalyptic. I added the latest screenshots to the first page. (Also, the theater doesn't look like ass anymore.)
Haha yeah, my taste in films is really evident in this wad, huh?Conmon wrote:I was trying to figure out where I saw that before, and sure enough I started watching 28 Days Later... AND FOUND IT.Ethril wrote:"The end is extremely kek'n nigh"
ahahahaha that's awesome
Re: [WIP] "Hell on Earth"
I feel like the traffic lights are a bit too bright. Maybe you should darken them a bit... or leave the stop light on or something for a weird symbolic effect.Mike12 wrote: