[WIP] "Hell on Earth"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] "Hell on Earth"
Haha, Metropol from Demons, years ago i made a map based on that movie
Anyway, screenshots looks amazing!
Anyway, screenshots looks amazing!
Re: [WIP] "Hell on Earth"
Haha, indeed it is! And really? You'll have to upload that somewhere some time, I'd love to play it.Pedro vc wrote:Haha, Metropol from Demons, years ago i made a map based on that movie
Anyway, screenshots looks amazing!
And thanks!
Re: [WIP] "Hell on Earth"
I'm liking the new screenshots, except for the inside of the movie theatre. Most movie theatres in doom mods don't really look that great mainly because they always use the stock doom textures which just plainly don't look good for making that sort of setting. I'd highly recommend using some different textures, even Duke 3D textures.
Re: [WIP] "Hell on Earth"
Update: Sorry for the delay, but I just added some screenshots showing the new borders of the map. Looks a lot more natural than the wall I had before.
Re: [WIP] "Hell on Earth"
Hmm... something about that skybox. I think it would serve better as a sky defined in MAPINFO, since you can see the boxiness of it in the screenshots.
Re: [WIP] "Hell on Earth"
Added a couple new screenshots showing off some *very* early progress on the inside of the UAC building.
Re: [WIP] "Hell on Earth"
Interesting!
Re: [WIP] "Hell on Earth"
Yes, the skybox looks obviously boxy and unrealistic. Have you defined it as a skybox in GLDEFS? (Even after being defined in GLDEFS there can be visual glitches, either because the texture "orientation" is incorrect, or if the underlying texture itself has "seams".)Conmon wrote:Hmm... something about that skybox. I think it would serve better as a sky defined in MAPINFO, since you can see the boxiness of it in the screenshots.
- Sergeant_Mark_IV
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Re: [WIP] "Hell on Earth"
Mike, I have made some skyboxes for personal use some time ago. I can post it here if you want.
Re: [WIP] "Hell on Earth"
Yeah, that's great! The only thing is that the sky texture would have to be a 64x64 flat, as to keep it compatible with Zdaemon and such (which is my intention)Sergeant_Mark_IV wrote:Mike, I have made some skyboxes for personal use some time ago. I can post it here if you want.
- Sergeant_Mark_IV
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Re: [WIP] "Hell on Earth"
Owright. I will try using a black sky, and turning the red clouds into mid textures then.