Winter's Fury

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Re: Winter's Fury

Postby Steve1664 » Tue Jan 24, 2012 12:57 pm

Hmmm. . . the pistol is from Team Fortress 2, the SSG is clearly made primarily from two Duke 3D shotguns taped together, the snowbase motif reeks of "The Thing". . . honestly the whole thing seems rather rote and cliched. TWO STARS.

. . . Okay, I'm just messin' with ya. One map into the demo and I'm really enjoying it. This would be a really great match for RSL's Polaris mod, if it wasn't for the custom stuff already featured in here. Great atmospheric work.
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Re: Winter's Fury

Postby Blue Shadow » Wed Jan 25, 2012 10:40 am

I gave the demo a playthrough and I have to say I'm really impressed. The maps are very atmospheric. The special effects and the scripted events are nice. The ice monsters, although they're just recolors in appearance, they feel special somehow and fit very well with the theme of the maps. The detailing seems a tad excessive to me (not much of a fan of hyper detailing since it tends to be distractive at times) but it's nice nontheless and I appreciate the work that is done to achieve it.

The boss battle was a little tough but I managed it at the end, thanks to alot of circle strafing and UAC boxes. Yeah, I don't know how I would survive without those boxes :p.

Despite the occasional lag that I suffered (especially on the second map), I really enjoyed playing the demo and looking forward to the final release. Keep it up.

(Heh, it happens to be freezing cold where I live while I was playing this :))
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Re: Winter's Fury

Postby Pyroscourge » Thu Jan 26, 2012 2:46 am

Thanks for the comments again!

I have decided to leave the snow texture as it is, however, I have made a few changes to some of the areas (mainly the cave structures) to make them actually look more organic:

Spoiler:


I hope this is much better, because it takes a lot of linedefs. :wink:
Anyway, is there anyone who has interest in beta-testing? So far I only have the offer from Insightguy (Thanks!), and of course I would prefer more than just 1 beta-tester. Although, I guess I could just do public beta-testing again, like I did the first time around. Guess I will let you guys decide!

Blue Shadow wrote:The boss battle was a little tough but I managed it at the end, thanks to alot of circle strafing and UAC boxes. Yeah, I don't know how I would survive without those boxes :p.


What can I say? I like my bosses tough, instead of the pansy cakes you get in modern games. :P
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Re: Winter's Fury

Postby Blue Shadow » Thu Jan 26, 2012 5:23 am

The first thing that crossed my mind when you mentioned 'organic', and before I view the screenshots, is a hell-ish kind of organic, not normal vegitation. Nice screenshots, though.

Pyroscourge wrote:I like my bosses tough, instead of the pansy cakes you get in modern games. :P

Totally agreed. :wink:
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Re: Winter's Fury

Postby SoulCrow » Thu Jan 26, 2012 2:13 pm

I'd be more than happy to beta test this when you are ready.
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Re: Winter's Fury

Postby Ethril » Sun Jan 29, 2012 5:51 pm

Just played through the demo on the standard difficulty. Very cool... (pun only slightly intended)
After watching the titlemap intro scene, I was already hooked. The actual in-game intro was neat, too, and I appreciate that not only did you provide the option to skip it, but also placed an autosave after it was done.
Speaking of autosaves, I found them all to be placed appropriately far apart (Although I personally would have placed one in the actual boss chamber so you don't have to ride the elevators again). Then again I only died like three times, so it didn't really affect me. At any rate, I didn't need to use quicksaves at any point (in some cases, such as after screwing up with a massive ambush, i wished i had saved beforehand, but i managed to recover every time.)
The weaker shotguns kind of threw me at first, but I quickly got used to it, and there was enough ammo to get by anyway despite me missing most of the secrets.
Some areas are a bit heavy on the hitscanners for the amount of health/armor provided, but good use of cover is sufficient to get through it... most of the time. stupid giant elevator ambush with no room to dodge

The boss fight was fun and decently challenging. I liked that it had several distinct attacks that had to be dodged differently, instead of just one massive "LOL I KIL U" death ball like they typically feature. Its hp and damage were well-balanced as well, so it didn't turn into a horrendously boring marathon or a frustrating "god dammit i got one-shotted again" quickload-fest.

Oh! One more thing.
That elevator ride in the third map with the descent into darkness? One of the most suspenseful moments I've ever had in a Doom map. I was actually a little nervous to hit the switch... for a few seconds anyway, until I stopped being a wuss and remembered I'm a SPACE MARINE. >:0
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Re: Winter's Fury

Postby Pyroscourge » Sun Jan 29, 2012 10:42 pm

Thanks for the comments once again!

Glad to see you enjoyed it Ethril, I will take your advice for the Autosave at the boss. Hah, speaking of Autosaves, I made one at the start of a cinematic in a later level, as it had a really fast and hard to notice scene in it, and I kept missing it, which got me frustrated at restarting the map and starting the cinematic all over again. Yeah, I am too lazy to manually save. :P

Thanks for the Beta-test offer Bold Englishman, but I reckon I will just release this as a public beta again. It's much less hassle on everyone's part at least. :wink:

Anyway, right now I am tweaking a few things with the boss, and should be ready for a public beta very soon!
In the meantime, more screenshots of stuff!
Spoiler:
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Re: Winter's Fury

Postby Nightfall » Mon Jan 30, 2012 8:28 am

This is excellent stuff! Enjoying this a lot and the maps are beautiful. :)
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Re: Winter's Fury

Postby hugoroy » Mon Jan 30, 2012 3:13 pm

FINALLY A UPDATE!

thanks for informing me on the progress, I though you had given this up.
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Re: Winter's Fury

Postby Judge » Sun Feb 05, 2012 4:30 pm

Been watching this project for awhile. Glad to see it is still in progress. It would be crazy for Starscream/Pyroscourge to stop now.

Too bad I missed out on beta-testing this map. I remember beta-testing his other two maps.
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Re: Winter's Fury [New Beta Released!]

Postby Pyroscourge » Sun Feb 26, 2012 11:27 pm

Well jeez, I certainly took my time. :P

http://files.drdteam.org/index.php/file ... rt-1-2.zip

Here it is! The beta version of both the fixed version of Part 1 and the new Part 2 is ready for you to have fun with. Don't forget to complain about everything you hate!

Before you start playing, here are a few things you should know:

Remember, that this is a beta, and depending on your feedback, things are subject to change. Take note that this is not only part 2, but also the new version of part 1. I highly recommend playing through part 1 again, as an extensive amount has changed.

As I know, a lot of people enjoy listening to their own music while playing, which is fine considering I do it a lot too, just be warned as some levels use sections of music to time events. Another issue is that the music in MAP04A is actually a sound, so you would have to turn down your sound volume, and not the music volume if you wish to silence it.

Lastly, if you suffer from large slowdowns of your frame rate while playing, try turning off the 'Shaders for Dynamic Lights Option', or furthermore, turn off Dynamic Lights completely. Static light is implemented, so having the dynamic lights off doesn't change the way the game is played at all.

I just thought I would share all that with you, just so you know. ;)

And just for those who can't be bothered looking around, here is a bunch of the media:

Spoiler:


Other than that, enjoy!
Last edited by Pyroscourge on Mon Feb 27, 2012 4:33 pm, edited 1 time in total.
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Re: Winter's Fury

Postby Jimmy » Sun Feb 26, 2012 11:29 pm

OH SHIT. :o
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Re: Winter's Fury

Postby Sgt Dopey » Sun Feb 26, 2012 11:34 pm

Brb changing pants. But any way thouse screens are REALLY good :3
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Re: Winter's Fury

Postby insightguy » Sun Feb 26, 2012 11:44 pm

Spoiler: my only reaction to this mod


this works fine with Polaris........

I am now going to play this with Polaris in a dark air coned set on high room huddled up in a thick blanket in the middle of the night, you should try it :D .
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Re: Winter's Fury [New Beta Released!]

Postby ItsNatureToDie » Tue Feb 28, 2012 8:25 pm

Found two spelling errors, both found on Highway to Hell: one of them at the beginning when Markus asks "what dd we do now?" The second one takes place during the fight against the cyber demon, guard is spelled wrong( you have it spell gaurd) :ugeek:
Also notice the two sets of doors where the doortrk have not been set to lower unpegged (will provide screenshots for them)
(Bare in mind, I had not check the rest of the forum to see if anyone has beating me to the punch on this)

That aside, Got to past Highway to Hell and I got to say, this mod so far is epic win at its finest, keep up the great work. :)
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