Winter's Fury

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Re: Winter's Fury

Postby insightguy » Thu Oct 12, 2017 2:04 am

Captain J wrote:If you know how to mod, sure.

A "vaxinated" or mod friendly version might be a problem considering some items are given to you via ACS, there are points where you have custom cut-scenes with your hands (see the teleporter cutscene before the cyberdemon) and sequence breaking with other mods have a chance to fuck up the maps. it's not as easy as renaming or moving a few things. (not to say term did not work hard on the one for TUTNT)
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Re: Winter's Fury

Postby Captain J » Thu Oct 12, 2017 4:42 am

Then it's barely possible, i guess. And i just said it because it cannot be helped with creator's help when he/she is inactive or disagrees for some reasons.
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Re: Winter's Fury

Postby Pyroscourge » Thu Oct 12, 2017 11:08 pm

ighj321 wrote:This probably may have been asked to death, but can this map run with gameplay mods? (i.e. GMOTA, D4T, Brutal Doom etc)

Not really. If you try to mash them together really hard it can kinda work, but you're bound to get lots of strange bugs. You're better off playing the mod without any of that.
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Re: Winter's Fury

Postby Major Cooke » Sat Oct 14, 2017 9:34 am

I had to change a lot to get it to work with AEons of Death. I can testify to this.
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