Global Death Ruins of Humanity-----FINISHED---Try It Out!!

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Re: (WIP) GlobalDeath(NEED TESTERS)

Postby Unholypimpin » Thu Mar 03, 2011 4:04 am

KILLER2 wrote:Well,mostly give the wad a spin.But I can post feedback if you want.


I would love feedback on the maps, every little bit helps make the wad better and more polished for the final release!! Hope you enjoy the maps so far.
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Re: (WIP) GlobalDeath(NEED TESTERS)

Postby KILLER2 » Thu Mar 03, 2011 4:22 am

I found a bug in the first map.This wad seems to allow jumping (or so it seems).You can jump through the windows in the yellow key room,getting stuck.
EDIT:Also,it seems you can skip level 2 if you take the alternate exit.You really want people skipping your levels?
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Re: (WIP) GlobalDeath(gameplay video on page1)

Postby Unholypimpin » Mon Mar 21, 2011 4:16 pm

http://www.youtube.com/watch?v=E_lLRNue ... er&list=UL
http://www.youtube.com/watch?v=DR2rHjIHA3Q

heres 2 new gameplay videos of how map01 can go to 2 differant maps. Each video is showing map01 going to a differant map

many maps will progress similar to this.
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Re: (WIP) GlobalDeath(gameplay video on page1)

Postby Unholypimpin » Sun Sep 23, 2012 4:02 am

Huge Bump!!!

This project is not dead, infact there is a 11 map beta that i just released today!!

heres the beta link
http://www.mediafire.com/?ustgb7uj4yoyjtc

PLEASE NOTE THAT MOST OF THE STUFF ON THE FIRST POST IS OUT OF DATE. I WILL BE UPDATING IT VERY SOON TO REFLECT THE CHANGES.
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Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!

Postby Zombieguy » Sun Sep 23, 2012 2:35 pm

So, is this a megaWAD? I will try and play it when I get back.
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Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!

Postby Unholypimpin » Sun Sep 23, 2012 4:04 pm

Its like doom1, there are different episodes and each episode starts from pistol start. You cannot play all the maps in 1 playthrough, so if you want to see every map you gotta play multiple times. There is also two final maps.
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Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!

Postby Ravick » Sun Sep 23, 2012 9:57 pm

I haven't seem this before.
Nice! :D
I specially like this ss:

Spoiler:
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Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!

Postby WhoDaMan » Mon Sep 24, 2012 12:20 pm

Just reporting on map2 after killing the imps in the red key room then getting the key I got locked in. I had to noclip out.
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Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!

Postby Unholypimpin » Mon Sep 24, 2012 12:53 pm

Ah your suppose to actually battle the imps once you get the red key and then when they die the floor lowers. I guess i need to put the script on the red key itself so people cant accidentally kill the imps before getting the key, which will result in the player being trapped.

Thank you for your feedback man! I have already corrected the problem.

Anyone else find any bugs or gameplay balance problems?
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Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!

Postby WhoDaMan » Mon Sep 24, 2012 8:33 pm

Ah ok cool. I figured thats what it was. Anyways I didn't really find any other bugs. The only other thing is that i got through Map 1 ok but Map 2 seemed pretty hard even for normal mode witch is what I was playing on. After Map 2 I just put the old IDDQD on because I wanted to see the rest of the maps.

I liked the later maps better then the earlier maps. I really liked Unholy Conversion and The Warehouse. On an off note I found your little easteregg on The Warehouse and thought that was pretty cool lol. The Boss fight on Urban Corruption was pretty interesting too. By the way is he the only boss at the end of episode one? I saw an earlier post saying there are multiple end game bosses and was wandering if you did that to the end of episodes.

Anyways about the difficulty thing, mabey I just gave up too soon. I'll try it again later. The maps look good too so nice job.
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Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!

Postby Unholypimpin » Tue Sep 25, 2012 1:09 am

There is actually 2 boss maps. You can only go to 1 boss map each time you play. The Beginning maps are suppose to be the least corrupted and interesting on purpose, Each map builds up to the point that earth really has become corrupted. I love the final maps too, but my favorite is still Ancient Tomb.

On an off note I will add that I will be adding a new episode that contains all the scrapped maps.
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Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!

Postby WhoDaMan » Tue Sep 25, 2012 11:06 pm

I don't think I played Ancient Tomb. I think I went to Blood Chasm instead.
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Re: Global Death Ruins of Humanity-----FINISHED---Try It Out

Postby Unholypimpin » Fri Nov 02, 2012 12:27 am

THIS PROJECT IS FINALLY FINISHED!!!

LINK HERE http://www.mediafire.com/?e0800hq6e43036b

Please note I will be uploading this wad to idgames in a few days so if your hurry and test this wad out and give me feedback I will put your name into the final credits that show up once you beat all the maps.
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Re: Global Death Ruins of Humanity-----FINISHED---Try It Out

Postby Djiel » Fri Nov 02, 2012 1:06 pm

Just finished 1 playthrough, good stuff. I like the idea of allowing multiple paths and also the idea of things getting more 'corrupted' the further you go.
I played on the hard difficulty and found it to be challenging (monster damage is high) but generally fair.

over here, an imp (maybe 2) were stuck.
Spoiler:


and here, the texture alignment seemed pretty weird to me.
Spoiler:


Otherwise for feedback, I'd recommend checking the doors, there is quite some inconsistency in terms of them being unpegged or not.
Also, there were a few typos in the texts; vary -> assumed this needed to be very - and dieing -> dying.

Anyway, good stuff. Will play it again for the other path :)
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Re: Global Death Ruins of Humanity-----FINISHED---Try It Out

Postby Darsycho » Fri Nov 02, 2012 1:11 pm

Here's a updated version I did.

http://www.mediafire.com/?si0axxvt93vonao

Changes:
Fixed up the music.
Marine beacon inventory icon misalignment fixed.
Changed "The_afrit" to jack101 in credits.
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