I would love feedback on the maps, every little bit helps make the wad better and more polished for the final release!! Hope you enjoy the maps so far.KILLER2 wrote:Well,mostly give the wad a spin.But I can post feedback if you want.
Global Death Ruins of Humanity-----FINISHED---Try It Out!!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: (WIP) GlobalDeath(NEED TESTERS)
Re: (WIP) GlobalDeath(NEED TESTERS)
I found a bug in the first map.This wad seems to allow jumping (or so it seems).You can jump through the windows in the yellow key room,getting stuck.
EDIT:Also,it seems you can skip level 2 if you take the alternate exit.You really want people skipping your levels?
EDIT:Also,it seems you can skip level 2 if you take the alternate exit.You really want people skipping your levels?
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: (WIP) GlobalDeath(gameplay video on page1)
http://www.youtube.com/watch?v=E_lLRNue ... er&list=UL
http://www.youtube.com/watch?v=DR2rHjIHA3Q
heres 2 new gameplay videos of how map01 can go to 2 differant maps. Each video is showing map01 going to a differant map
many maps will progress similar to this.
http://www.youtube.com/watch?v=DR2rHjIHA3Q
heres 2 new gameplay videos of how map01 can go to 2 differant maps. Each video is showing map01 going to a differant map
many maps will progress similar to this.
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: (WIP) GlobalDeath(gameplay video on page1)
Huge Bump!!!
This project is not dead, infact there is a 11 map beta that i just released today!!
heres the beta link
http://www.mediafire.com/?ustgb7uj4yoyjtc
PLEASE NOTE THAT MOST OF THE STUFF ON THE FIRST POST IS OUT OF DATE. I WILL BE UPDATING IT VERY SOON TO REFLECT THE CHANGES.
This project is not dead, infact there is a 11 map beta that i just released today!!
heres the beta link
http://www.mediafire.com/?ustgb7uj4yoyjtc
PLEASE NOTE THAT MOST OF THE STUFF ON THE FIRST POST IS OUT OF DATE. I WILL BE UPDATING IT VERY SOON TO REFLECT THE CHANGES.
Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!
So, is this a megaWAD? I will try and play it when I get back.
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!
Its like doom1, there are different episodes and each episode starts from pistol start. You cannot play all the maps in 1 playthrough, so if you want to see every map you gotta play multiple times. There is also two final maps.
Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!
I haven't seem this before.
Nice!
I specially like this ss:
Nice!
I specially like this ss:
Spoiler:
Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!
Just reporting on map2 after killing the imps in the red key room then getting the key I got locked in. I had to noclip out.
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!
Ah your suppose to actually battle the imps once you get the red key and then when they die the floor lowers. I guess i need to put the script on the red key itself so people cant accidentally kill the imps before getting the key, which will result in the player being trapped.
Thank you for your feedback man! I have already corrected the problem.
Anyone else find any bugs or gameplay balance problems?
Thank you for your feedback man! I have already corrected the problem.
Anyone else find any bugs or gameplay balance problems?
Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!
Ah ok cool. I figured thats what it was. Anyways I didn't really find any other bugs. The only other thing is that i got through Map 1 ok but Map 2 seemed pretty hard even for normal mode witch is what I was playing on. After Map 2 I just put the old IDDQD on because I wanted to see the rest of the maps.
I liked the later maps better then the earlier maps. I really liked Unholy Conversion and The Warehouse. On an off note I found your little easteregg on The Warehouse and thought that was pretty cool lol. The Boss fight on Urban Corruption was pretty interesting too. By the way is he the only boss at the end of episode one? I saw an earlier post saying there are multiple end game bosses and was wandering if you did that to the end of episodes.
Anyways about the difficulty thing, mabey I just gave up too soon. I'll try it again later. The maps look good too so nice job.
I liked the later maps better then the earlier maps. I really liked Unholy Conversion and The Warehouse. On an off note I found your little easteregg on The Warehouse and thought that was pretty cool lol. The Boss fight on Urban Corruption was pretty interesting too. By the way is he the only boss at the end of episode one? I saw an earlier post saying there are multiple end game bosses and was wandering if you did that to the end of episodes.
Anyways about the difficulty thing, mabey I just gave up too soon. I'll try it again later. The maps look good too so nice job.
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!
There is actually 2 boss maps. You can only go to 1 boss map each time you play. The Beginning maps are suppose to be the least corrupted and interesting on purpose, Each map builds up to the point that earth really has become corrupted. I love the final maps too, but my favorite is still Ancient Tomb.
On an off note I will add that I will be adding a new episode that contains all the scrapped maps.
On an off note I will add that I will be adding a new episode that contains all the scrapped maps.
Re: (WIP) GlobalDeath Episode 1 complete! beta available!!!
I don't think I played Ancient Tomb. I think I went to Blood Chasm instead.
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: Global Death Ruins of Humanity-----FINISHED---Try It Out
THIS PROJECT IS FINALLY FINISHED!!!
LINK HERE http://www.mediafire.com/?e0800hq6e43036b
Please note I will be uploading this wad to idgames in a few days so if your hurry and test this wad out and give me feedback I will put your name into the final credits that show up once you beat all the maps.
LINK HERE http://www.mediafire.com/?e0800hq6e43036b
Please note I will be uploading this wad to idgames in a few days so if your hurry and test this wad out and give me feedback I will put your name into the final credits that show up once you beat all the maps.
Re: Global Death Ruins of Humanity-----FINISHED---Try It Out
Just finished 1 playthrough, good stuff. I like the idea of allowing multiple paths and also the idea of things getting more 'corrupted' the further you go.
I played on the hard difficulty and found it to be challenging (monster damage is high) but generally fair.
over here, an imp (maybe 2) were stuck.
Also, there were a few typos in the texts; vary -> assumed this needed to be very - and dieing -> dying.
Anyway, good stuff. Will play it again for the other path
I played on the hard difficulty and found it to be challenging (monster damage is high) but generally fair.
over here, an imp (maybe 2) were stuck.
Spoiler:and here, the texture alignment seemed pretty weird to me.
Spoiler:Otherwise for feedback, I'd recommend checking the doors, there is quite some inconsistency in terms of them being unpegged or not.
Also, there were a few typos in the texts; vary -> assumed this needed to be very - and dieing -> dying.
Anyway, good stuff. Will play it again for the other path
- Darsycho
- Posts: 829
- Joined: Sat Jul 05, 2008 1:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: Global Death Ruins of Humanity-----FINISHED---Try It Out
Here's a updated version I did.
http://www.mediafire.com/?si0axxvt93vonao
Changes:
Fixed up the music.
Marine beacon inventory icon misalignment fixed.
Changed "The_afrit" to jack101 in credits.
http://www.mediafire.com/?si0axxvt93vonao
Changes:
Fixed up the music.
Marine beacon inventory icon misalignment fixed.
Changed "The_afrit" to jack101 in credits.