I can't wait to play through it!
There's a midtexture "bleeding" into the ground here:
Spoiler:I also kind of agree with essel about the 2nd screenshot...
Spoiler:I also kind of agree with essel about the 2nd screenshot...
I noticed that, too, but then I remembered Mek's weird way of working on this where he's not doing any lighting until after the structures are done. So, I think it's a known issue.Vader wrote:There's a midtexture "bleeding" into the ground here:Spoiler:
That's a good way to remember. I always forget if it's +/-1 for some reason . Though it is a little confusing that in Doom Builder the light level only goes up to 255 (when you do it in increments of 16 anyways). So I guess all those times I set a light level to 255 I thought it was fullbright...when it technically wasn't. Not that it really makes much of a difference since it's almost impossible to tell a difference between the two light levels.esselfortium wrote:It's +1. This is why (in non-ZDoom ports at least), 255 isn't quite fullbright (it's equivalent to 240 in vanilla), but 256 (or higher) is. Though of course that's hard to see in action, knowing that it's the case is how I remember it at least