Unloved II [BETA1 released]

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Re: [WIP] Unloved II

Postby Captain Ventris » Tue Dec 14, 2010 4:30 pm

Megamur wrote:"Boo" scares are lame, I agree. While I was technically more startled by Ghoul's Forest than Unloved, it's only because Ghoul's Forest likes employing REALLY LOUD SOUND EFFECTS, which is a cheap, easy way to startle the player. The oppressive, suffocating, prolonged tension of Unloved was much more enjoyable, and I'm glad you're going to stick with that style.)
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Re: [WIP] Unloved II

Postby Megamur » Tue Dec 14, 2010 4:38 pm

A good way to put it. It's easy to make a person jump.
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Re: [WIP] Unloved II

Postby Davidos » Thu Dec 16, 2010 9:04 am

Megamur wrote:"Boo" scares are lame, I agree. While I was technically more startled by Ghoul's Forest than Unloved, it's only because Ghoul's Forest likes employing REALLY LOUD SOUND EFFECTS, which is a cheap, easy way to startle the player. The oppressive, suffocating, prolonged tension of Unloved was much more enjoyable, and I'm glad you're going to stick with that style.)


THANK YOU!

Jesus Christ, it's hard to find someone that shares that opinion, most retards go like 'OMG NO WEY JOOZ SAID DAT' when I say something like that about most 'look at us we're so scary -boo- ' mods... for example, that Crysis mod everyone finds so scary, I walk through it in a breeze, the BOO scares are bloody lame and they are also an instant game over.
So screw that,

I loved the atmosphere in Unloved, still love it when I replay it to test some o' my home brewn mods, it inspires me in writing stories and making art as well.
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Re: [WIP] Unloved II

Postby Cyanosis » Thu Dec 16, 2010 1:51 pm

Terror = 10 seconds effective.
Horror = stays with you even after you've turned the game off.
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Re: [WIP] Unloved II

Postby NeuralStunner » Thu Dec 16, 2010 2:12 pm

Actually, a better way of looking at it...

Fright: Momentary fear based on a sudden scare.

Terror: A deeply rooted dread that can have many causes, from being chased by an axe murderer to being utterly alone in the dark.

Horror: Fear mixed with disgust, like seeing an eviscerated corpse.

Unloved has all three, thankfully the first is kept to a minimum and actually plays up to the second. (I.E. the scene on the stairway to the power room.)
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Re: [WIP] Unloved II

Postby Captain Ventris » Thu Dec 16, 2010 5:14 pm

NeuralStunner wrote:Actually, a better way of looking at it...

Fright: Momentary fear based on a sudden scare.

Terror: A deeply rooted dread that can have many causes, from being chased by an axe murderer to being utterly alone in the dark.

Horror: Fear mixed with disgust, like seeing an eviscerated corpse.

Unloved has all three, thankfully the first is kept to a minimum and actually plays up to the second. (I.E. the scene on the stairway to the power room.)

The first leads into the third, and contributes to / is presented against a backdrop of the second. ;)
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Re: [WIP] Unloved II

Postby Ænima » Thu Dec 16, 2010 9:27 pm

I creamed. :O
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Re: [WIP] Unloved II

Postby TheMistress » Fri Dec 17, 2010 5:35 am

Ænima wrote:I creamed. :O

That's...kinda disturbing you know..?
Anyways, i love the way the screens look =o, any beta's soon :3: ?
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Re: [WIP] Unloved II

Postby Cyberdemon531 » Fri Dec 17, 2010 8:27 am

I'm excited.
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Re: [WIP] Unloved II

Postby DBThanatos » Fri Dec 17, 2010 12:53 pm

One of the things that would've made perfect the 1st unloved, would've been adding some extra feeling into it. What I mean, is that it does create a mood thanks to the music, the levels, everything, but at the end, I felt I was playing just levels with extremely good ambiance.

Not necessarily true, just my opinion:
Spoiler:


This is the 1st doom project that makes me want to see some history behind it :P
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Re: [WIP] Unloved II

Postby Cyanosis » Fri Dec 17, 2010 1:28 pm

I generally like how open ended it was, I ultimately just related everything to myself, as in my own personal Hell. It wouldn't look too far off.
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Re: [WIP] Unloved II

Postby ETPC » Fri Dec 24, 2010 12:06 am

Oh my god, HELL YES. Unloved is like my favorite wad. Everything about it was just amazing.

As for interpretations of what it all means, hell, we could make a whole thread about that.
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Re: [WIP] Unloved II

Postby Polymental69 » Fri Dec 31, 2010 7:07 am

Hope its not too late to speak out. The first Unloved was awsome but it got even better when I randomly tried to play it through with the Psychic mod installed. Just to give it a try.
The gameplay remained insanely hard since the new monsters didn't drop coins at all and the old ones were scarce. So you have to choose what to buy wisely until the very end. No total overpower out there like when you play Psychic over original Doom levels.
Surprisingly it didnt ruin the atmosphere as well. The "magical" powers look just in place out there and give it a Clive Barker's Undiying feel. It's nightmare after all. Why not?
So what I have to say is why not combine the efforts? You just have to work over some rough balance edges, make the spell/weapon graphics more suitable for a horror game (the later Psychic energy and rocket weapons look a bit out of place), work out a better way of buying powerups instead of just pulling them out of thin air (then again it's nightmare), change coins for souls/blood/anything more fitting and you get the best f****n' mod out there.
After all it solves both your problems. Unloved definitely deserves something less doomesque and more complex for a gameplay and Psychic needs suitable levels.
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Re: [WIP] Unloved II

Postby wildweasel » Mon Jan 03, 2011 5:22 pm

Apparently posts left in approval queue retain the date they were composed, not the date they were approved, so I'm bumping this to make sure Polymental's post is noticed.
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Re: [WIP] Unloved II

Postby Grymmoire » Mon Jan 03, 2011 7:34 pm

Eh...no because then you would need Psychic to play Unloved, and while it is a good gameplay mod that needs maps. I'd rather have Psychic get maps specific for Psychic.

Unloved is its own thing, requiring a specific gameplay mod to play it would be disappointing.
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