http://www.doomworld.com/idgames/?id=16172
competition was held from July 7 to 24. Unfortunately, very few people decided to vote for the best map, and we forgot to invite mappers with other resources (yes, I am also guilty). But I believe that it had no effect on the quality of work.
6 + 1 out-of-competition maps generally for GZDoom (but limit-removing map won...) with different gameplay and graphics. The main feature of these maps — they are made on the basis of a single Oblige map but it is difficult to notice
My map is infect.pk3 (forth place but, of course, I think it's best )
Code: Select all
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WAD Format Author Vers. place points
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fm5_dh.wad LR DragonHunter - 1 10,63 (*)
fm5_shad.wad GZDoom Shadowman 1.4.8 2 10,29
fm5_arch.pk3 UDMF (ZDoom) Archi 2.4.1 3 8,88
fm5_nil.pk3 UDMF (GZDoom) Nil 1.4.8 4 7,86 (**)
fm5_bwn.pk3 GZDoom BeeWen 1.3.14 5 7,5
fm5_slav.wad GZDoom Slavius 1.4.8 6 4,38
fm5_gst.wad GZDoom Guest 1.4.8 - - (***)
freak5.wad Doom 2 Oblige 0.94 - - (****)
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(*) - LR = Limit Removing port
(**) - Nil a.k.a. Dethernal. GZDoom 1.4.8 (R814) is required for his map.
(***) - The map has been sent after the end of terms of competition and
consequently was not ranked or voted for.
(****) - level, created by map generator, which should be improved within the
limits of competition.