[Release 1.3] Unloved (GZdoom mapset)

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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Marnetmar » Mon Apr 29, 2013 7:54 am

Ghostbreed wrote:Fuckin' love this one! Them chainsaw men was a nice touch


:|
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Ghostbreed » Mon Apr 29, 2013 9:06 am

Marnetmar wrote:
Ghostbreed wrote:Fuckin' love this one! Them chainsaw men was a nice touch


:|

I'm sorry, what?
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Crudux Cruo » Mon Apr 29, 2013 10:01 am

you just bumped a 3 year old thread :/

p.s.

this mod is awesome, there supposedly was supposed to be a unloved 2
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Ghostbreed » Mon Apr 29, 2013 10:02 am

Oh snap! Sorry...
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Princess Viscra Maelstrom » Mon Apr 29, 2013 11:01 am

doomer1 wrote:this mod is awesome, there supposedly was supposed to be a unloved 2

there supposedly was, but supposedly the author supposedly vanished into supposedliness, i suppose.
:p
as a side-note, i never completed this mod. Hexen-style puzzle hubs are still my greatest weakness.
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby TerminusEst13 » Mon Apr 29, 2013 11:14 am

the author supposedly vanished into supposedliness, i suppose.

After a fight on the Doomworld forums, he got into indie games.
I sincerely doubt Unloved 2 will be finished.
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Ctrl+Alt+Destroy » Mon Apr 29, 2013 1:04 pm

Why haven't I heard of this before? :\
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Gothic » Mon Apr 29, 2013 1:10 pm

TerminusEst13 wrote:After a fight on the Doomworld forums, he got into indie games.
I sincerely doubt Unloved 2 will be finished.

Man, that sucks :| , I really wanted to play Unloved 2 finished
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Big C » Mon Apr 29, 2013 3:06 pm

TerminusEst13 wrote:
the author supposedly vanished into supposedliness, i suppose.

After a fight on the Doomworld forums, he got into indie games.
I sincerely doubt Unloved 2 will be finished.


Wh-wh-wha? What happened?
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Vicarious » Tue Apr 30, 2013 2:14 am

The author's been busy with his Super Panda Adventures which is now released. Unloved II is not cancelled but on hold (as you can see on his official site). It is, however, unknown whether it's gonna be finished or not. Maybe now with the Panda game completed he will dedicate some time to it, who knows.
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Princess Viscra Maelstrom » Tue Apr 30, 2013 9:11 am

what i find weird is that he lists the project as being On Hold, and that he got a Cacoward for Unloved, yet he offers no downloads for the original Unloved anywhere on the site. i mean yes, it's on idgames, but i still find it kind of weird.
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Ghostbreed » Tue Apr 30, 2013 12:38 pm

Yeah, he could at least put a link to idgames...
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Re: [Release 1.3] Unloved (GZdoom mapset)

Postby Crudux Cruo » Mon Mar 21, 2016 11:02 pm



Blue made an unreal engine 4 game from this concept. here's my review. This game is pretty awesome. heres more from a post on the steam forums for more info on the origins of unloved

UNLOVED Origins: the mod for Doom2
Since the day I first played Doom2 as a young teenager, it is hands down my favorite game of all time. In 2010, about the time when I was nearing the completion of creating my game GunGirl2[www.gungirl2.com], I was getting overwhelmed by the idea to make a very dark, horror themed mapset for Doom2. The urge to do something different for a while was so strong, that I downloaded the map editor DoomBuilder2 and tested the water.

I've already made a lot of maps for Doom2 before, but I never released any of them since I felt the quality was not good enough.

When I started with the mapset, it quickly began to take shape and I was drawn into this twisted reality, started to listen to dark ambience music and couldn't stop working on it until late into the night. Unloved was born.

When I released the first screenshots, people were optimistic, but also skeptical.

When Unloved was released, the feedback was very positive. There were also negative comments about the non-linearity, the very high difficulty and other elements, but I was just happy about it that I didn't mind it too much. It was just a fun thing that I wanted to make for myself, nothing more.

Some of the most memorable comments I received were about the storyline. It was funny to me, since the story consists of only these lines:

"You wake up in your house. You’re all alone. The only thing that is with you, is your sanity. Or is it?"

At the end of the year, Unloved received a Cacoward, a community award given to the 10 best maps of the year. Seeing that the Doom community is still a very active community that releases tons of maps every month, I was blown away! I've never dreamt about such an honorable award by the community.

Well... I've started working on a sequel, but no matter what I did, it just didn't feel the same to me like the first Unloved. Something had to... change... UNLOVED had to grow into something... stranger...

Play the original Unloved
If you want to play the original Unloved, you need a copy of Doom2: Hell on Earth. You also need GZDoom, a custom version of Doom2 that has tons of new features.

After that, you can go here and download Unloved:
http://www.doomworld.com/idgames/?file= ... nloved.zip

Wanna read more? Here is the birthplace of Unloved:
http://www.doomworld.com/vb/wads-mods/4 ... om-mapset/

Here is the Cacoward:
http://www.doomworld.com/17years/best2.php
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