I'm totally lost. It's 2:30am and i'm going to bed, but i have to ask
Where the hell do i go?!
Spoiler:
I have the blue, red and yellow keys, and the red skull key, the attic is open but i can't get the blue skull key, i've gone to the level next to the bedroom and the level with blood everywhere and i can't figure out what i'm suppose to do.
Also to sum up this mod in 4 words
Atmospheric, unforgiving, punishing, excellent!
Maybe because i'm playing it with 'shooting monsters with guns' but this is one of the harder mods i've played and i'm SO SICK of Arch-viles. And theres just hordes of enimies in my way so i can't even get a shot at them and then -goes into a tangent- That big long hallway with all the dead monsters then you get the yellow key, that was really annoying. i had to hole up in that little room and miraculously i killed them all on my 3rd/4th attempt.
Anyway yes, please give me a nudge in the right direction.
Re: [Release v1] Unloved (GZdoom mapset)
Posted: Tue Apr 06, 2010 10:49 am
by Enjay
Spoiler:
I can't remember where I got the blue skull key but, if you are trying in the level where you can see it at the back of a room/cell with no obvious way in, it wasn't there. As Yoda might say "there is another".
Actually, I may be mis-remembering stuff. Maybe there was only one but it's not where you are looking
Re: [Release v1] Unloved (GZdoom mapset)
Posted: Tue Apr 06, 2010 10:55 am
by Grymmoire
Heh
I got lost after finding the red keycard. I have no idea where to go from there.
Spoiler:
I think I went through "The basement's basement", "The Living Room", and the "Halls of Fear" (not sure if that's the name of the map with all the brick halls with doors all over the place) all the way and I don't know where to find a door specific for the red key card. I tried the one at the start of "The Living Room" but that just leads me to another blue keycard door. Am I missing something?
Re: [Release v1] Unloved (GZdoom mapset)
Posted: Tue Apr 06, 2010 10:58 am
by Enjay
Spoiler:
Have you managed to get into the attic yet?
oh and
Spoiler:
There is a red card door near the start of "The Living Room".
Re: [Release v1] Unloved (GZdoom mapset)
Posted: Tue Apr 06, 2010 3:04 pm
by chronoteeth
BlueEagle wrote:Thanks again, Enjay! I've fixed the view and orientation, so that players will not stare at the ground when they reach the ending.
@chronoteeth: I don't know why the Cyberdemon would not fit? Maybe it's a matter or taste, but I found the Cyberdemon, Mancubii (plural?) and so on were perfect grotesque monsters for a normal human to fear. And I thought that the endboss with his whispering voice and shadowy look was perfect for the role . Would like to see what you had in mind, but your link doesn't work
Its just that it doesn't feel fitting. The whispers for a giant cyber demon feel off putting, and its strange to say this, but the mancubus feels more appropriate. Mancubuses feel like all their cybernetics are grafted onto their body, and its merged with them. Like their arm cannons feel like their arms, wheras a cyber demon seems to be less of that, and more basically that its just there. Like he was born with a perfectly normal arm cannon.
Re: [Release v1] Unloved (GZdoom mapset)
Posted: Tue Apr 06, 2010 5:43 pm
by Demolisher
Well this is an issue. I seem to be stuck...
Spoiler:
I have all 3 keycards, and a yellow skull, and the halls below is now sealed, allowing me no way back to unlock another key. I have the attic unlocked, and can see the blue key, I just can't get it.
Edit:
Spoiler:
This seems to be a bug. I don't have the yellow keycard at the time i'm in the halls below, i get it after i leave. However, the yellow keycard doors are in there. The entrance is sealed after you leave through the side trapdoor into the study.
Re: [Release v1] Unloved (GZdoom mapset)
Posted: Tue Apr 06, 2010 9:26 pm
by hitmanx
Can anyone help me. I didn't really understand what enjay was talking about. Sorry
EDIT: ok nevermind, i found it.
What mod are you using in your screenshots btw. The shotgun looks like it's from dbeauty but the pistol is centered where as that mod has an angled pistol.
Re: [Release 1.2] Unloved (GZdoom mapset)
Posted: Wed Apr 07, 2010 2:00 am
by BlueEagle
@Demolisher: You are right, there was a bug that could lead to a block if you play it the way to did (I had totally overlooked that possibility). You have to go back to Halls Below (type changemap map04 in console) and find the red skull near the area with the yellow bars.
Fixed this bug and uploaded new version 1.2 now. Sorry for that, my mistake
@hitmanx: I've made the shots with beautiful doom 5.0 (the newest version has standard pistols instead the angled one)
PS: I'm still open for feedback if you liked or disliked the mapset. This will help me improve for future projects
Re: [Release 1.2] Unloved (GZdoom mapset)
Posted: Wed Apr 07, 2010 4:36 pm
by Grymmoire
I liked it, is this the only episode you plan to release with this?
If you are planning on expanding the pack, Fallout 2 is a good source for eerie music as well.
I'm surprised this is your first released mapset, the gameplay value is great, and it looks beautiful too.
Re: [Release 1.2] Unloved (GZdoom mapset)
Posted: Thu Apr 08, 2010 3:30 am
by BlueEagle
Thanks
Yes, this is indeed my first mapset for Doom (or in fact for any shooter out there^^), but I have made other projects and mods before. I'm glad you guys like it and I'm happy with it too. I have a few plans for a next Unloved episode, but right now it's not thought out enough to tell and I have to finish another major project of mine in the next weeks first. But I will certainly map again for Doom some day, because the possibilities are endless and it's a lot of fun
Re: [Release 1.2] Unloved (GZdoom mapset)
Posted: Thu Apr 08, 2010 11:24 am
by NeuralStunner
I like writing storylines and coding in Decorate. But my mapping sucks (mainly due to little practice). Maybe we can collaborate some time.
Re: [Release 1.2] Unloved (GZdoom mapset)
Posted: Fri Apr 09, 2010 1:41 am
by BlueEagle
Sounds cool ^^
Don't know how far my own storyline for a next episode will be by the time I finish my current project, but I definitely think about it!
BTW new version uploaded that fixes a bug that might prevent you from exiting your bedroom in some cases.
[download link removed, see first post to download!]
Links in first post updated as well.
Re: [Release 1.3] Unloved (GZdoom mapset)
Posted: Fri Apr 09, 2010 2:11 pm
by Grymmoire
I liked the .wad overall, I wasn't expecting the HR2-ish turn it took near the end, and the "hide behind door and shoot" tactics that I had to use to win most of the horde battles. One suggestion: It would be nice to have more room to move when I have large groups of monsters thrown at me at once, that was really my only gripe.
That and, the ending. I didn't quite understand it. What exactly happened?
EDIT: Oh and the thamuz fight, really easy especially considering that it isn't the first thamuz I have had to fight, compared to what I had to do to get to the final boss, it was a really easy fight, maybe if there were 2 of them instead of one...?
I know I'm a little late to the party with this post, but I didn't want to keep my opinions to myself.
Re: [Release 1.3] Unloved (GZdoom mapset)
Posted: Wed Apr 14, 2010 7:46 pm
by Zach
I loved this hub!
Spoiler:
I beat the final boss and went into the last place in the house, but at the end it gave me an error and said that mapSeQendoooo (or something to that effect) couldn't be loaded. This happens for my friend too.
There were a bunch of parts that really filled me with a sense of dread that I couldn't get enough of, like the elevator that goes down for a long time or getting locked in that padded room near the end. It was so cool when I went into a small room in "Under the Halls" and got locked in; I freaked out a good bit before the door opened.
Was there a point to the blue skull door in Living Room? I beat the Heresiarch guy and the 5 viles (that was ridiculous) but I didn't find anything else to do there after that.
The footsteps and noises in the house were some of the scariest parts. At times I felt safer in the individual levels than I did in the hub!
(and I love the "living room" joke)
Thank you for making such a fantastic scenario, it was a ton of fun to play through and sort of reminded me of Metroid! Except terrifying.
Re: [Release 1.3] Unloved (GZdoom mapset)
Posted: Thu Apr 15, 2010 7:21 am
by BlueEagle
Hey there
@Damage: Thanks for your opinions! You're not too late and in fact I love reading every reply to my little project! The somewhat cramped locations were part of making the enemies more dangerous and the atmosphere more claustrophobic. I knew that wouldn't be everyones taste and I've tried to make it still enjoyable. Btw I won't explain the ending to you, sorry ^^
@Zach: Glad you liked it and thanks a lot for your little review! I love reading those . I've tried to reproduce the bug, but I can't find what might be causing this. Did you try the latest GZDoom version?
Spoiler:
The footsteps and noises in the house were some of the scariest parts.
Haha, I remember when my friend came over and played it and was totally in shock just by hearing that door bell in the end and was afraid of opening the door ^^