BlueEagle wrote:(except for crouching, I don't know if I want to enable it because it feels more frightening if you can't hide everywhere).
The inference for me is that there's something frightening to hide from. (I can also duck projectiles with a bit of practice, but that doesn't mean much when I'm surrounded anyway.) Methinks it could balance out if you enabled Hexen style falling damage: The fear of falling too far would keep a player on edge.
The map transitions involving falling would obviously look a little funny, so you could add some kind of "cushion" under them, say some liquid or a pile of stuff. Imagine dropping into the Basement's Basment and finding yourself on top of a pile of meat...
Or at least some shredded bedding.
You could also add a few long, long falls that'll kill the Player. Not without any warning of course, but something sorta subtle? I.E. broken railings next to a deep pit.
Other news: The graveyard made me go OH CRAP. I knew what was going to happen when I got the Yellow KeyCard, but getting out of there was still a well played OH CRAP. (I think it's possible to kill everything there, right? But I didn't feel like hanging around to find out!)