Enjay wrote:Xaser wrote:Funnily enough, I actually had the slight idea it could have been you for the reason Enjay said. I remember the old "Do I have a mapping style?" thread or something similar. Odd coincidences.
Precisely the main clue that I picked up on.
And on that one, it is a shame that the main telltale was the reason I did this in the first place
@AlwaysDoomed: We have to all be new at some point, so the odds are a newbie could have talent at it.
@Xaser: You were right to play the skeptic
On here I reckon releasing something under my own name would get the maps more attention, as people know about my projects and stuff from before (same for you, most likely). However, on the /idgames archive (for instance) I may well find that the wad would be trolled less if I released it under a different name because nobody would know it was me
The only thing is there that the archives are quite an unreliable way of seeing public opinion because there is always a troll (positive or negative) and not many people vote compared to the possible numbers of people that download. I know I don't alays rate wads, for one thing.
It'd be easy for somebody like T667 to be given away if they used the same process as me for a similar experiment, because of the way they make their visuals. Even if they weren't using their name people would still say "That looks like a Spork/Tormenter clone" or similar. They'd actually have to consciously try to avoid doing things that are obviously "them" in order to get the same result I did (and they'd have to not make a thread about it before hand
).
Wads like Virus are going to be unique to the mapper. That much was clear to me when hnsolo77 and mik57 made their maps and managed to make them seem obviously different despite the limited texture range. It was something of a given for me that making a Virus map would have been a little bit too much of a telltale
If I were to retexture one of the maps to look like a Doom 2 map, make it so that it can be traversed by Doom guy and use only Doom 2 resources, I'm sure it'd quite easily dissappear into one of the multitude (although the basic geometric architecture would look pretty n00bish in the Doom texture set).
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And speaking of the archives, obviously I've let it be known on here that it is me, so I'll upload there under my own name. So for those of you that have played it, are there any bugs that I've missed? TINY4 is the most obvious candidate, as I went through and rechecked the earlier maps a fair bit, but I realise I don't see fault in my own works as much as I do in others'