Hexen: Winnowing hall redone

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Hexen: Winnowing hall redone

Postby myselves » Wed Mar 11, 2009 5:18 pm

I started this map in order to see if I could remake the Winnowing hall. In the process of doing so, I've learned quite a few things, and have declared this map to be as complete as I can get it without starting from scratch. There are some mistakes I made here, both design and planning wise, that I won't make again.

An any case, I's putting it out here for critique and criticism. I would like to consider this the beginning of a Hexen project. I have planned an additional three maps.

This map does require GZDoom as it uses 3d floors.

Edit: Image tags fixed.

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Last edited by myselves on Fri Mar 13, 2009 1:27 pm, edited 1 time in total.
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Re: Hexen: Winnowing hall redone

Postby Enjay » Wed Mar 11, 2009 5:44 pm

Well, I can't say that it feels much like the original Winnowing Hall, but I think it's really quite a nice little level and would serve as a good introduction to a set of levels. The map itself is a reasonably believable little castle/hall/folly and I had fun playing it.
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Re: Hexen: Winnowing hall redone

Postby ShadesMaster » Thu Mar 12, 2009 7:28 pm

Only the first screenshot shows I'll download once I et home....!
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Re: Hexen: Winnowing hall redone

Postby myselves » Fri Mar 13, 2009 1:19 pm

CodenniumRed wrote:Only the first screenshot shows...

Odd... I'll see if I can fix that.
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Re: Hexen: Winnowing hall redone

Postby Rolls » Sat Mar 14, 2009 7:57 am

Looks good, I go to download it :)
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Re: Hexen: Winnowing hall redone

Postby krate32 » Tue Mar 31, 2009 9:13 pm

As it was said before, this map doesn't have the same feel as the original winnowing halls, but it would indeed serve great as an intro level or even a whole hub! if you want to turn it into a hub level, i would be happy to aid in any way.
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