KDiP (Knee Deep In Phobos) [RELEASED]

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

KDiP (Knee Deep In Phobos) [RELEASED]

Postby FANADICALCOWHEAD » Fri Jan 02, 2009 6:48 pm

Hi this is my upcoming project for doom2.This is my e1remake from doom1 for doom2 (because there's more content then in doom1).
So whats so dang great about this,right?Well...
-remake (and large & detailled new areas)
-classic styled gameplay
-2 new weapons (machinegun) and (rifle)
-works on most ports (prboom and higher)
-problematic ports jdoom,edge,vanilla doom,chocolate doom,doom95,legacy.
-best ports zdoom (and all zdoom based ports),prboom,risen3d,eternity,skulltag,odamex and zdeamon.
Gameplay Video >> http://www.youtube.com/watch?v=L6ADmQGq ... annel_page <<
In case you think I stole this from sniper 109,well your wrong I am sniper 109.

Download:
http://www.doomworld.com/idgames/index.php?id=15644
Enjoy this wad, it took me 8months to make it :P
Last edited by FANADICALCOWHEAD on Tue May 19, 2009 8:31 pm, edited 11 times in total.
User avatar
FANADICALCOWHEAD
 
Joined: 14 Jul 2008
Location: On Sniper 109's computer

Re: E1remake

Postby Wills » Fri Jan 02, 2009 7:00 pm

So E1M2 is 100% done with no monsters or items? :|
User avatar
Wills
 
Joined: 10 Jan 2005
Location: The Well of Wishes

Re: E1remake

Postby FANADICALCOWHEAD » Fri Jan 02, 2009 7:15 pm

Wills wrote:So E1M2 is 100% done with no monsters or items? :|

I accidentally choose the wrong screenshot I'll fix it right now.
User avatar
FANADICALCOWHEAD
 
Joined: 14 Jul 2008
Location: On Sniper 109's computer

Re: E1remake

Postby Ethril » Fri Jan 02, 2009 7:21 pm

Spoiler:


top room is sjas with an afro
User avatar
Ethril
F1
 
Joined: 16 Nov 2008
Location: with you in the dark

Re: E1remake [WIP]

Postby corysykes » Fri Jan 02, 2009 8:18 pm

umm... isnt that well wrong
i thought you wernt alowed to map doom 1 maps in doom 2 for copywrite things and issuse's correct me if i am wrong.
User avatar
corysykes
Logistically i have no brain but ill-regular thinking is how games are made. mby
 
Joined: 07 May 2007
Location: Location i have no Location

Re: E1remake [WIP]

Postby FANADICALCOWHEAD » Fri Jan 02, 2009 8:28 pm

corysykes wrote:umm... isnt that well wrong
i thought you wernt alowed to map doom 1 maps in doom 2 for copywrite things and issuse's correct me if i am wrong.

That's if you copy/paste doom1 maps to doom2.not if you make something completly different like this mod.If that was the case kdizd wouldn't exist.
User avatar
FANADICALCOWHEAD
 
Joined: 14 Jul 2008
Location: On Sniper 109's computer

Re: E1remake [WIP]

Postby Slasher » Fri Jan 02, 2009 8:31 pm

FANADICALCOWHEAD wrote:That's if you copy/paste doom1 maps to doom2.not if you make something completly different like this mod.If that was the case kdizd wouldn't exist.

KDIZD is made for Doom 1, not Doom 2.
User avatar
Slasher
It smells like luncheon meat that's been walking around in the sun too long.
 
Joined: 17 Mar 2008
Location: California

Re: E1remake [WIP]

Postby FANADICALCOWHEAD » Fri Jan 02, 2009 8:38 pm

Slasher wrote:KDIZD is made for Doom 1, not Doom 2.
Still kdizd does use some doom2 textures and kdikdizd is being made for doom2.Anyway do you see anything wrong with this wad?
User avatar
FANADICALCOWHEAD
 
Joined: 14 Jul 2008
Location: On Sniper 109's computer

Re: E1remake [WIP]

Postby esselfortium » Fri Jan 02, 2009 8:40 pm

FANADICALCOWHEAD wrote:
Slasher wrote:KDIZD is made for Doom 1, not Doom 2.
Still kdizd does use some doom2 textures

No it doesn't, they were all recreated by the KDiZD team from a combination of their own work and parts of them that existed in Doom.wad textures.
User avatar
esselfortium
 
Joined: 19 Sep 2006

Re: E1remake [WIP]

Postby FANADICALCOWHEAD » Fri Jan 02, 2009 8:54 pm

esselfortium wrote:No it doesn't, they were all recreated by the KDiZD team from a combination of their own work and parts of them that existed in Doom.wad textures.

Well thanks for the info essel.
User avatar
FANADICALCOWHEAD
 
Joined: 14 Jul 2008
Location: On Sniper 109's computer

Re: E1remake [WIP]

Postby FANADICALCOWHEAD » Sat Jan 03, 2009 12:00 am

Any comments you have on the existing maps ,please feel free to share them.
User avatar
FANADICALCOWHEAD
 
Joined: 14 Jul 2008
Location: On Sniper 109's computer

Re: E1remake [WIP]

Postby Lolo_is_cool » Sat Jan 03, 2009 7:31 am

@FANADICALCOWHEAD

Maybe you should make usage of your edit button. People 'round here don't take kindly to double-posters.
The forum rules wrote:
Don't make a second reply if you're the last person to have a post, unless your intention is to bump the thread. The "edit" button is there for a reason.
User avatar
Lolo_is_cool
O hai Doggy
 
Joined: 19 Oct 2008
Location: italy

Re: E1remake [WIP]

Postby FANADICALCOWHEAD » Sat Jan 03, 2009 1:45 pm

Lolo_is_cool wrote:@FANADICALCOWHEAD

Maybe you should make usage of your edit button. People 'round here don't take kindly to double-posters.
The forum rules wrote:
Don't make a second reply if you're the last person to have a post, unless your intention is to bump the thread. The "edit" button is there for a reason.

I know about the edit button,I used it quite a few times on the first post.I'll be more vigilant next time.
User avatar
FANADICALCOWHEAD
 
Joined: 14 Jul 2008
Location: On Sniper 109's computer

Re: E1remake [WIP]

Postby Amuscaria » Sat Jan 03, 2009 1:46 pm

It's very difficult to ascess the quality of the maps without any ingame screen shots. A layout tells very little other than a very generic way of how the player progresses. To make it simple, the entire map, as I see it, can be all 128 tall sectors without any floor or ceiling height variations that all use the BROWN texture right now. It's impossible to say anything about the actual quality at this point.
Last edited by Amuscaria on Sat Jan 03, 2009 1:47 pm, edited 1 time in total.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: E1remake [WIP]

Postby Lolo_is_cool » Sat Jan 03, 2009 1:46 pm

FANADICALCOWHEAD wrote:
Lolo_is_cool wrote:@FANADICALCOWHEAD

Maybe you should make usage of your edit button. People 'round here don't take kindly to double-posters.
The forum rules wrote:
Don't make a second reply if you're the last person to have a post, unless your intention is to bump the thread. The "edit" button is there for a reason.

I know about the edit button,I used it quite a few times on the first post.I'll be more vigilant next time.


u must be it..... or u're in a high risk :?
User avatar
Lolo_is_cool
O hai Doggy
 
Joined: 19 Oct 2008
Location: italy

Next

Return to Levels

Who is online

Users browsing this forum: No registered users and 4 guests