Attack of the minis!

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Attack of the minis!

Postby HotWax » Sun Nov 02, 2008 5:27 pm

So I have this great idea for a new project, and I want you guys to make it for me can you help me out? KTHX!



... just kidding.

So, actually, what we have here is an idea blatantly stolen from this thread. I decided that since having a giant map seemed pretty funny, then obviously the opposite, a tiny map, would be hilarious. I actually started putting it together as a joke (since you'd be stuck in the ceiling right at the start of the map) and then from playing around in it using noclip an idea formed of an actual playable map at 1/4 scale. This is the result.

If you guys could play test it for me, that'd be grand, since I've never actually completed it without cheating... :shock:

tiny11.zip
(31.34 KiB) Downloaded 171 times


WARNING! READ THIS FIRST! This WAD requires Doom 1 and the latest SVN version of (G)ZDoom to play! It will not run in ZDoom 2.2.0, as it uses SVN-only features to avoid having to redistribute modified graphic assets along with it. It will run in Doom 2, but there will be missing textures and the music will not be correct. You have been warned.

Anyway, let me know what you guys think.
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Re: Attack of the minis!

Postby Remmirath » Sun Nov 02, 2008 5:34 pm

EPIC STUFF!!!

Need i say more? :wink:
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Re: Attack of the minis!

Postby FuzzballFox » Sun Nov 02, 2008 6:08 pm

*remembers that 64x64 megawad*
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Re: Attack of the minis!

Postby Enjay » Sun Nov 02, 2008 6:30 pm

He he, most amusing - and very disorientating!

Great stuff. :)
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Re: Attack of the minis!

Postby XutaWoo » Sun Nov 02, 2008 8:21 pm

This is awesome.

Although it really needs health or weaker enemies because I had to cheat, too.
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Re: Attack of the minis!

Postby bagheadspidey » Sun Nov 02, 2008 8:49 pm

Pretty fun, but frustrating. Almost seems like this might work better as an survival / invasion sort of thing... I haven't gotten past 8 monsters left.
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Re: Attack of the minis!

Postby Imp Hunter » Sun Nov 02, 2008 9:06 pm

So claustrophobic(Maybe i wrote it wrong :() :lol:

Well played, sir :ugeek:
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Re: Attack of the minis!

Postby XutaWoo » Sun Nov 02, 2008 9:07 pm

Hm, now that I think about it, how will the other levels be possible?
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Re: Attack of the minis!

Postby HotWax » Sun Nov 02, 2008 11:28 pm

XutaWoo wrote:Although it really needs health or weaker enemies because I had to cheat, too.

bagheadspidey wrote:Pretty fun, but frustrating. ... I haven't gotten past 8 monsters left.

The high difficulty is intended; think of it as kind of an arcade mode. That said, I've been able to beat it twice without cheating. The key is to use what cover you have effectively and control the flow of enemies so you don't have too many pecking you at once. Also, in case anyone hasn't figured it out yet, you can open both of the v1.9 map secrets from within the courtyard, which can help get a better angle on enemies. (Or can get you killed if you open them too soon :D) You can "force open" other doors you might not be able to reach as well...

XutaWoo wrote:Hm, now that I think about it, how will the other levels be possible?

They probably won't, at least not without heavily modifying the level geometry. I specifically avoided that for E1M1, which has a unique layout that allows you to pretty much reach every area inside from that courtyard, but if I were to try doing the same with other levels you wouldn't find many that would give you the same freedom of movement.
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Re: Attack of the minis!

Postby Kinsie » Mon Nov 03, 2008 12:31 am

Needs more health, enormous stomping sounds, and the god mode moans from ROTT. Other than that, pretty funny!
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Re: Attack of the minis!

Postby Unknown_Assassin » Mon Nov 03, 2008 1:20 am

Aw man! I went on top of the monster and they don't die. That sucks.

Anyways, this is pretty difficult. Nice job. :)
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Re: Attack of the minis!

Postby Phobus » Mon Nov 03, 2008 5:26 am

Ha, this is quite fun actually - it's like being godzilla with a shotgun :lol: Downside is that I keep getting owned...
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Re: Attack of the minis!

Postby Enjay » Mon Nov 03, 2008 5:50 am

HotWax wrote:The key is to use what cover you have effectively and control the flow of enemies so you don't have too many pecking you at once. Also, in case anyone hasn't figured it out yet, you can open both of the v1.9 map secrets from within the courtyard, which can help get a better angle on enemies. (Or can get you killed if you open them too soon :D) You can "force open" other doors you might not be able to reach as well...


Yup, that's how I did it. :)

One thing I did notice - huge blood splats on the tiny guys. You could shrink them down too. I'm pretty sure DECORATE now allows you to specify blood types for different actors so the player needn't start producing mini-blood splats.

I did like how the armour was still big though. :)
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Re: Attack of the minis!

Postby HotWax » Mon Nov 03, 2008 12:32 pm

Yeah, I could have added some more polish, but where this is basically a joke I didn't want to spend too much time on it. Also, I thought the huge blood splats were funny. :D
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Re: Attack of the minis!

Postby Marcus101RR » Tue Nov 04, 2008 4:08 pm

I don't see what this wad does!
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