Marble Madness on Doom

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Chris Neilson
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Marble Madness on Doom

Post by Chris Neilson »

Check out my Marble Madness on doom.

6 level classic here.
Marble Madness 6 level
Attachments
Marble_Madness.zip
(17.65 KiB) Downloaded 263 times
Last edited by Chris Neilson on Mon May 12, 2008 12:05 pm, edited 1 time in total.
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Tenement Funster
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Re: Marble Madness on Doom

Post by Tenement Funster »

Awesome idea (Marble Madness is radik00l), but not much fun with Doom controls.
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Cutmanmike
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Re: Marble Madness on Doom

Post by Cutmanmike »

Haha wow awesome. You should make all the levels, and put a score system on to get people to compete for times!
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DBThanatos
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Re: Marble Madness on Doom

Post by DBThanatos »

Very simple, yet truly interesting!

A fun fact is that the weird friction in doom makes the player feels like a marble :P

Good work. More levels should be added
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Hellish Godzilla
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Re: Marble Madness on Doom

Post by Hellish Godzilla »

That was actually kinda fun. This is definitely an idea worth expanding on, like Cutman and DBT said. Maybe an optional 'marble' player skin...?
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Enjay
 
 
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Re: Marble Madness on Doom

Post by Enjay »

Heh, yes, cool. 8-)
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Apothem
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Re: Marble Madness on Doom

Post by Apothem »

I think the controls would be fine if you just oriented the camera 180 degrees around the player. It's be fine then. This thing has got some potential, and is definently one of the more cooler things I've seen. Nice work!
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Enjay
 
 
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Re: Marble Madness on Doom

Post by Enjay »

I had no problem with the controls at all. I thought they were intuitive enough.
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Wills
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Re: Marble Madness on Doom

Post by Wills »

This was fun but really really easy. I'd like to see it developed further.
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Enjay
 
 
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Re: Marble Madness on Doom

Post by Enjay »

I meant to ask... what does the "floor move on" star do. It's a very long time since I played Marble Madness on the Amiga and I don't remember the details and I can't see it doing anything in this WAD.
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Ichor
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Re: Marble Madness on Doom

Post by Ichor »

I think it's going to be for extra time (assuming there will be a time limit). And the only problem with a marble skin that I can see is you won't know which way you'll be facing, so when you press the forward button, you'll end up going in a direction you would never expect.
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Unknown_Assassin
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Re: Marble Madness on Doom

Post by Unknown_Assassin »

This is fun! :D Controls were hard at first to get used to, though.

I agree with the idea to extend this project.
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Snarboo
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Re: Marble Madness on Doom

Post by Snarboo »

It's a promising tech demo and I would love to see more. The controls are a bit awkward, though.

A marble skin could work if the you added arrows to skin showing which way the player was facing. It would be kind of goofy but could work very well.
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Kom
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Re: Marble Madness on Doom

Post by Kom »

It's always interesting to see people making wads for ZDoom that are un-Doomlike
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Ichor
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Re: Marble Madness on Doom

Post by Ichor »

Snarboo wrote:A marble skin could work if the you added arrows to skin showing which way the player was facing. It would be kind of goofy but could work very well.
Maybe this will help.
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